Hello Everyone!
Time for the weekly update about Guns of Icarus! This week we’ve got the normal goodness you’ve come to know and love and a twist!
As always the Dev Fireside chat will be going on live at 3 pm eastern at twitch.tv/gunsoficarus. It’ll be Howard and Matthew today going over all the new and exciting things happening in Guns of Icarus. Eric is still on his way back, but next week will be ready to give you the lead designers perspective.
The new event is a fan lore collection! Send your story, idea, news clipping to lore@musegames.com. The best and most fitting will be put up on our website very soon in a collection known as The Badlands Hotel Guest Book. We want to know what you think defines the factions, characters, and locations of Guns of Icarus!
See the Office’s work after the jump (And as a special addition, games you should check out!)
Eric:
Was in Beijing giving a presentation at Unite. Working remote from Hong Kong, making a new Assault map and supporting/coordinating work on co-op progressions implementation.
Alex:
A bit more work on the experimental guns for co-op, some networking improvements primarily for co-op’s large swarms of enemies. Plus generally getting things ready to test the next skirmish patch.
Jerry:
Various bug fixes for the coming build; a little bit of co-op work and player hosted server work.
Howard:
This week’s been a lot of planning – planning for Q2, planning for sprint, planning for update release, planning for upcoming bundles, youtuber events, and sales, and planning to see Avengers.
Tom:
Worked on Assault mode and Tutorial spec.
George:
Tracking performance requirements for Coop, Fixing Repair FX bugs, and put in new Voice Commands in the game.
CH:
Tweaking friendly AI airships for Assault so they’re less useless.
Matthew:
Working more on the guide, starting the teacher tournament and lore expansion!
Weekly Game Shoutout!
Check out Duelyst and Outward – The Adventurer Life Sim. Two great games that deserve more attention!