Weekly Progress Report 4/18/2014

A behind the scenes look at our office. Surprisingly cleaner than normal.

Hey everyone!
It’s Friday and that means it’s time for our weekly progress report and fireside chat. Howard is off doing important things leaving Eric and I in charge of the fireside. That means we’re going off script and acting crazy by answering questions and talking about Guns of Icarus development. (and yes, these two wacky and wild individuals are available for parties.)  Join us twitch.tv/gunsoficarus at 3 pm eastern, 7 pm GMT!

During the fireside Co-Op will be a big talk especially since we got to show off footage last week and you’ll have the lead designer to talk to, but we will also be talking about Ship customization and our plans for the next patch.

After the jump you’ll find out what the team has been working on.

Chang-hung:
UI work, cleaning up and polishing the revised airship hangars.

Howard:
At Unite Taipei and visiting indie devs in Taiwan.

Tim:
Tim is working on ship customization

George:
Supporting ship customization editor and new spawn point logic.

Alex:
Recovering his voice after PAX, planning the next steps for co-op, and fixing a few bugs.

Jerry:
Working on more fixes to the matchmaker.

Eric:
Finalizing balance changes and waiting for jury duty.

Emily:
Making sure all the icons and UI are in for ship customization.

Nathan:
Finishing / revising tutorials, minor bug fixes, evaluating localization options

Matthew:
Working on community features and events.