Weekly Progress Report 3/13/2015

And now for the effect of lightning on 4 unsuspecting human bodies.

We had a week vacation at the lovely Boston, Massachusetts for PAX East and it was a great chance to see a bunch of new players getting their first taste of Guns of Icarus and a bunch of vets who were excited to see Co-Op mode.

As always you can hear about PAX first hand from us at twitch.tv/gunsoficarus. Eric, Jacob, Matthew, and possibly Howard will recount their tales of PAX, what was learned, and what the next steps for CO-Op and putting it into all our players hands are!

To see what the team worked on, follow the jump!

Howard:
Pax!  And a lot of planning and digesting feedback for co-op.  The next phase of co-op development will be exciting.

Eric:
Getting Assault mode working again and so many meetings.

Alex:
PAX postmortems and reassembling the office.  Now tracking down the co-op director bugs and weird behaviors that were observed at PAX.

Jack:
Recovering from an awesome PAX weekend, meetings, tweaks and polish to the Baronies enemies, and hopefully finishing up the Mercantile boss.

George:
Recovering from PAX, meetings, adding and modifying sound to Pilot Skill Effects. Also fixing some audio bugs.

Tim:
Drill particles and death flares, upgrading pilot skill effects, and sketching some ideas for hit feedback.

CH:
Coop airship AI bug tracking, fixes and planning for improvements.

CS:
Adjusting some features of UI in Guns.

Matt:
Recovering from PAX, catching up on feedback emails, and working with new CA’s.