Another week and another batch of sky pirates survives to the weekend. Great to have you listening because we have a lot of amazing work we’re really excited to show off.
To hear it all first hand from our lead developer tune in to the Dev fireside chat held at twitch.tv/gunsoficarus at 3 pm eastern. We’ll also be talking about the next round of testing for the weapon. If you’d like to be a part of testing please join this group and grab a key.
Follow the jump to find out the rest of the team’s work!
Alex:
Splitting our build process so Skirmish users don’t need to download all these extra co-op assets also tracking and fixing obscure co-op director and highlighting bugs.
George:
Team color changes for Co-Op, implementing new Coop match end camera animations, and wrapped up implementing pilot skill effects.
CH:
Airship repair effectiveness tuning tools and fixes, obstacle avoidance fixes, and planning steering control tuning for new AI airship models.
Jack:
Making the cargo refinery, the dropoff point for Co-Op mode (see above.)
Howard:
Pax prep for the event and two industry panels.
Eric:
Makin’ sure Gunner arms get real brolic to bench press guns, Engineer legs get real swole to jump higher than Jordan, and Pilots… I dunno, they talk to their ship all creepy whisper like to make it go faster.
Matthew:
Community and testing planning; also a side order of marketing schemes.