Weekly Progress Report 10/3/2014

John Bain
Our very own Howard representing Indie Devs in a discussion about the new steam.

Hello fellow Sky pirates, celestial brigands and other air-based tax evaders,

Time for the weekly updates on the behind the scenes on Guns of Icarus Online. This week we’ll be chatting about next patch, coming very very soon, and the LARGE feature update you’ll be seeing in game. To chat with us live: join us at twitch.tv/gunsoficarus at 3 pm eastern, 7 pm gmt, for the Dev Fireside Chat!

Team’s progress after the jump.

Howard:
Planning for the next release, before this release is even released.

Eric:
Auditing achievements, restructuring some rewards, tweaking co-op game mode plans, testing existing co-op game modes.

George:
Wrapping up ship prefab automation and related Maya tools. A little optimization work on boss ship explosion physics.

Alex:
Improvements and bugfixes to the terrain shader for use in co-op.  Cargo barge physics.

Victor:
Working on workshop UI and the reward page of the progression screen.

CH:
AI Airship retreating tactic and also helping on Skirmish UI updates / fixes.

Jerry:
Recommended skill loadouts, reward restructure, and friends’ matches. All coming in the next patch!

Matthew:
Working on a list of descriptions for every item, getting CA applicants tested and ready, and also a secret project to be revealed later!