Version 1.3.5 Released


We’re deploying the 1.3.5 patch RIGHT NOW (which is why the servers are currently down for maintenance.)

EDIT: Servers are back up as of 9:45AM EST – see you in the skies!

Here’s some release notes to read in the meantime.

Features:
– Main screen adjustments: Removal of Quick Join, renaming of Matches as Play (with the removal of Quick Join, the language of the UI needed to be made more direct)
– Match List rearrangement – listing of matches will now go as follows (from top to bottom): scrambled not yet started, unscrambled not yet started, scrambled in progress, unscrambled in progress.
– Ability to block/mute during match via crew screen (with tab key)
– Rank numerals displayed in match via crew screen (with tab key)
– Progression page adjustments – removal of Summary page, with relevant information displayed on Log page
– Adding sound for equipping and changing the zoom level of the Spyglass
– Switched crew signals (voice command) sound from 2D to 3D sound
– Adding sounds for ‘miss hit’ with the tools (for the extinguisher, chem spray)

Bug Fixes:
– Fixed inability to rejoin a match you were just spectating
– Fixed a bug where going to spectator from crew slot right before match start, then leave match from spectator after match start causes leave count to go up.
– Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count.
– Fixed a bug where when someone is on the helm no engine noises are being played.
Fixed a bug where explosion spark was missing a material (showed as occasional pink squares in ship death effect)
– Fixed a bug where join match from friend list didn’t work
– Fixed a bug where the spot box became massively skewed when looking through heavy flak sights
– Fixed the snapping issues when trying to stand on guns/engines (most visible on Spire)
– Fixed a lighting glitch in ship customization
– Improved performance on ship transform hierarchy
– Fixed an issue where –resetToDefaults was not correctly applied at startup
– Fixed a bug that could cause no skills to be loaded on entering a match

Balance
– Refinery—Goals 600 from 650 points,

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Capture Time: 25s from 30s
– Labyrinth—Goals: 525 from 600 points, Capture Time: 20s from 35s
– Scrap—Goals: 600 from 800 points, Capture Time: 20s from 25s
– Anglean—Goals: 550 from 675 points, Capture Time: 25s from 35s
– Flayed—Capture Time: 30s from 40s

– Artemis— Muzzle Speed reduced to 575m/s from 700m/s (Shell Life adjusted to maintain ~1330m range), Project Expansion (where the bullet hitbox expands as it travels) Reduced by 30%, AoE Burst Size Reduced to 2.5m from 3.5m, Yaw Speed decreased to 25 degrees/s from 30 d/s