Hey, everyone,
Servers are back up and Guns of Icarus Online has been updated to version 1.1.5! Without further ado, here are the release notes!
Features
– Added support for most character sets in chat, including Cyrillic alphabet
– Added AI name tags with class indicator
– Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)
– Spectators: new UI providing detailed information on ships and crew.
– Spectators: always show crewmembers on a ship you’re orbiting
Balance
– Rebalanced rebuild game so that engines are slightly easier to repair than before.
Fixes and Optimization
– Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)
– Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes
– Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)
– Made a number of server fixes to improve performance and reduce/eliminate slow-time:
— Eliminated the (completely pointless) physics cost for spectators
— Improved physics performance in general
— AI crewmembers raycast for line-of-sight less frequently
— Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.
– Fixed a number of bugs related to asset loading
– Fixed a bug where map name would not update after a vote
– Fixed a number of Explicit AFK bugs, particularly related to respawn
– Made several changes to graphics options (will be reset to default values):
— Excessive/redundant entries in graphics options removed
— Fixed a bug with initial resolution detection
— Fixed several bugs related to resolution settings
– Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters
– Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles
– Fixed trails so they properly fade out.