Friday, normally the most exciting day is being usurped by Satuday this week. Saturday we are testing the new match system. What makes this testing so much more exciting than the last one? Your feedback. After we heard what players had to say about the old system we thought long and hard about making a system that fits the community spirit and matches the amazing and social players we have. Tomorrow we are excited to unveil this new system to you in the dev app and once again listen to all the amazing feedback you have for us.
Testing will occur at 5 pm eastern, 9 pm GMT, June 28th on the Dev app.
As always we’ll be talking about these new developments live with everyone at 3 pm eastern, 7 pm gmt. Join us as twitch.tv/gunsoficarus
As always after the jump you’ll find what the team has been working on.
Jerry:
Working on the new match system.
Alex:
Co-op: game modes, testing, and debugging. Fixed a few strange shader bugs as well.
Eric:
Co-op maps and enemies.
Shelly:
Finished the Chaladon costumes and now creating Baronies costumes for female now.
George:
Working on Helm skill effects programming. Also continuing work on Automated Performance tests.
Victor:
Working on the avatar viewer, it can import goggles, hair, hat run-time, and it’s suitable for Windows and Linux.
Howard:
Coordinating for summer sale as well as the development sprint. Gave a talk at School of Visual Arts. Writing another article for Gamasutra. Relaunched Flight of the Icarus.
Emily:
Rebranded Flight of the Icarus, worked on matchmaking, Developing style guide for the UI.
Jack:
Designing and modeling the Baronies Dreadnought enemy ship.
Matt (Queso):
Working on gunner and pilot skill effects.
Tim:
Learning to integrate ship theme assets, joined Howard for a presentation about our publisher hiccup, and getting back to concepting Yeshan enemies
Matthew (Keyvias):
Setting up matchmaking testing and reorganizing the CA program.