Mayday Friday “New Ideas, New Bugs, New Solutions”

balloon horde bug
Trying out a new ambush mode, but the AI jumped us with over 100 objectives!

Hello everyone,

We’ve been testing out a lot of new ideas all through the week. Ambush, Skyball, and new VIP changes are being worked on right now. With all the work both Skyball and the VIP changes are ready to get dirty and have players run though them. You can find their testing through the Experimental Crew. We’d love everyone to show up and let us know what you think of what we’re working on.

As always we’ll be live at 3 pm eastern at twitch.tv/gunsoficarus to talk about these changes and new game modes live.  Come ask questions, be a part of exclusive events and rewards, and join in the community experience!

Don’t forget the “Why We Fly” Video event is live! Exclusive titles and a chance to be one of the faces of Guns of Icarus is up for grabs!

Follow the jump to see what the team has been working on and the player of the week.

Howard:
Been recovering from a viral infection thing with symptoms that somehow sounded a bit like ZIKA. Otherwise, I’ve been doing a bit of planning for CoxCon, for an open alpha event (stay tuned!).

Eric:
SPIES.  EVERYONE LOOVESSSS SPIIIES!!

Tom:
Ambush mode and bug fixes.

Alex:
Bringing the whole of Guns development into a newer version of the game engine (Unity 5.2), and dealing with the inevitable complications of that.

George:
​​Working on new States for Ai Airships, ship editor improvements to improve artist workflow, Fixing AI Flare issues, testing Unity 5.

Matthew:
Press organization, content generation, and testing optimization.

Last and never least is our player of the week:
Sky-Gunner
“Wonderful leadership”
“good communication”
“This… beautiful man is a legend. He not only always keeps a positive outlook towards anything he always has that calm voice even when everything is falling apart.”