Mayday Friday “Finals in the Muse Office (balance testing)”

Unity 4 lightmapping sat on a wall, Unity 5 made it have a great fall, and now all the Alex is putting it back together again.
Unity 4 lightmapping sat on a wall, Unity 5 made it have a great fall, and now all the Alex is putting it back together again.

Hello everyone,

We’ve been hard at work in the office with everyone’s feedback on our massive changes for “When Ambush Comes to Shove.” We’ve made a lot of progress and we think we have it right this time. To be a part of the (possibly) final balance testing follow this link.

As always we’ll be live at twitch.tv/gunsoficarus talking about balance, alliance, and answering every question you bring up at 3 pm eastern.

To see what the team has been working on and the player of the week, follow the jump!

Howard:
Planning for GDC!  We’ll be at the Intel booth demoing Guns of Icarus Alliance!

Alex:
Reinventing the (lightmapping) wheel in a way that will actually work for us in Unity 5, in support of eventually upgrading the game engine and tweaking miscellaneous highlighting/damage display things for Alliance.

Tom:
Wrapping up Tutorials.

Warren:
Cleaned up World Progression screens and working on HUD improvements/clarity.

George:
Getting up to speed with everyone’s tasks and solving the many sounds in Coop problem.

Jack:
Preparing for GDC as much as I can and moving forward with the Arashi player ship.

Eric:
Balancing (or possibly unbalancing,) Lore, Progression, and new Game modes.

Matt:
Choosing the next batch of CAs and developing press materials.

And last and possibly most: Our player of the week.
Congratulations to Psaltery he has earned a free muse-made item of his choice!
“One of the best players in the whole game, always ready to help other players.”
“Great pilot and has great sportsmanship, Round of applause for him”