Hello everyone,
This week represents the first week of “when push comes to shove” and its subsequent hotfix being live. It’s been a tough process and we’ve definitely had a good long look at our process and we’ve got some plans for the next round to make it smoother. We wanted to take another moment to thank our testers, their great ideas and feedback, and most importantly for putting up with us as we tried out this rapid pace testing. We learned a lot some thing from the experience and some because they were yelled at us.
As always we’ll be talking balance, alliance, and answering every question about Guns live at twitch.tv/gunsoficarus at 3 pm Eastern.
Follow the jump to hear about what everyone’s been working on and our player of the week!
Alex:
Experimenting with damage and destruction effects for Alliance bosses also debugging strange Unity 5 issues.
Howard:
Wrote up a new post on gamasutra about community management learnings and worked on balance with rest of the team. Currently recovering from GDC.
George:
Fixing a few bugs and prioritizing sounds based on importance.
Tom:
Working on Ambush and gun effects.
Eric:
Loreing, ambushing, protecting, balancing, warring, and budgeting.
Michael:
Protection (Coop VIP) is now working and should be testable now internally and working on Coop wave-based Survival.
Eugene:
Finished setting all boss ship’s damaged stages to the right meshes to be glowed and also finished setting up the headmounts and deco’s correctly on latest player ships. Currently setting up deco for the Shrike.
Our player of the week and winner of a shiny new item is:
Lady Veronica
“Good Captaining!”
“she gave helpful tips and was generally a pleasent person to play with!”