Guns of Icarus Alliance and its glorious co-op is finally here with lots of contents and meaningful factional warfare!
-
Buy now for a 25% loyalty discount for all Guns of Icarus Online owners!
-
If you’ve preordered, help us write a review! It helps a ton!
Inside, you’ll find 5 completely unique game modes, 7 maps covering numerous biomes, and 14 different enemies with specialised strengths and weaknesses for you to learn and overcome.
This has been a long long road, and we thank you for your support from the bottom of our hearts. Through the hurricane, the fire, the ddos attack, the server malfunction, seeing our AI planes crash into mountains, rough balances in early testing, you’ve been with us through thick and thin, and it means the world to us. Also want to thank everyone who helped us, from translations, building websites and wikis, to traveling with us at shows, donating equipment, and giving us invaluable feedback, we could not have gotten anywhere without you. This ambitious project was all consuming for nearly the last 3 years, and we poured everything we had into it, building complex AI combat and director from scratch. We’ve definitely made a bunch of mistakes and learned a lot along the way. We’re really proud of the work, and we think you will be as well.
Below is all the amazing contents you can play TODAY!
Factions with New Ships and New Guns!
Many new ways to experience the game, many new ways to take control of the skies.
When you turn on Guns of Icarus Alliance, you’ll find your chance to earn new tools of destruction and new ships to put them on. You’ll unlock your factions ship and weapon first through your faction reputation. You can unlock ships and weaponry of all remaining factions by joining them or staying put with your own faction, which will take a bit longer.
The Fjord Baronies bring the stalwart Crusader and Seraph Tempest Missile Launcher, capable of firing off a devastating swarm of missiles.
The Order of Chaladon created the speedy, yet deadly Shrike and the Kalakuta Gas Mortar, able to disable multiple enemies in a suffocating cloud.
The Mercantile Guild put their graceful sails to the sky with the Magnate and harness the sun’s wrath with the Aten Lens Array.
The Anglean Republic offers a beast of a ship – the Corsair – and the Februus Weaponized Coil that turns multiple ships’ components to slag.
You’re Special and Now You Have the Abilities To Prove It!Like specials, especially super violent ones? In the heat of combat and in the most dire of situations, every player, every crew member, would have the chance to be the hero and save the day. In Guns of Icarus Alliance, you can unlock and equip special abilities as you gain personal progression. Once you earn them, you can unleash them in any mission. To name of few of the awesome powers you get to unlock use via player progression:
The Factions Fight!Choose your side The battle is being waged right now! As soon as you turn on Guns of Icarus Alliance, you are taking your first step into a war that spans a million players. Take your time to choose your side from the scheming Merchants to the scientific Angleans, honorable Baronies, or ecological Chaladons. Each side has different objectives and provides a different challenge on the map. You’ll need to get your resources, take control of the map, and conquer the world!
Complete Contents List: Ships: Unlockable through faction progression/reputation.
Weapons: Unlockable through faction progression/reputation.
Game Modes:
Maps:
Special Abilities: These are unlocked through player personal progression:
Engineering:
Player Progression: Players will be able to unlock all new powerful Special Abilities to use in Alliance via the Old Dog achievement tracks. We know that dealing with hordes of enemies is a new and exhilarating experience that will put you on the edge of your seat, so we created ways for you to deal with the increase in enemy targets. By playing winning matches as each class, you will begin to unlock the abilities for each class. You will be able to activate a powerful ram with your ship, increase the power of your guns, and even create protective barriers around your ship. Play. Experiment. Find what works best for you and your crew! Faction Progression: Joining a faction means you will be fighting for what your faction believes in, whether it be scouring the lands for ancient technologies or reclaiming promised lands. Your chosen faction will reward you with elaborate costumes, hats, weapons, and airships themselves for your undying loyalty. You can switch between factions whenever you choose, at the cost of losing 20% of your current reputation, in order to unlock each faction’s unique items. Or, if you absolutely cannot betray your chosen faction then there are ways to unlock these items and still stay with your original choice. Prestige System: Our player level cap is 45, but that doesn’t mean it stops there any longer. After surpassing level 45, you will be automatically entered into the Prestige system where you will be rolled back to level 1. You will gain additional signifiers to let others know that you completed player progression once, twice, or even three times over so that your time spent in the game is not forgotten. Newly Added Steam Workshop Items:
Soundtrack: The Guns of Icarus Alliance soundtrack is now available here: http://store.steampowered.com/app/616130/ And you can also access it through the Guns of Icarus Alliance store page. There are 24 new tracks and 1hr 40min of new music, including the Guns of Icarus Alliance main theme, all the faction themes, and all in-game battle tracks. All the Guns of Icarus Online tracks are also included in the package. Enjoy! |
Changes:
Skirmish Balance
-
Heavy Clip: -90% jitter (from -70%), -20% Rate of Fire (from -25% Clip Size)
-
Heavy Carronade: Upward arc 30 degrees (from 20), yaw arcs 35 degrees (from 25)
-
Light Harpoon: 250m/s muzzle speed (from 120), projectile drop 12m/s2 (from 6), vertical arcs 40 to -20 (from 25 to -45), reload speed 10s (from 16), range 600m (from 800), 135 flechette (from 70) and 80 piercing (from 60), 6s attachment time (from 8s)
Post February Guns of Icarus Alliance Test Session:
-
Rename/finalize Alliance mode names from prototype names.
-
Retrieve is now Intercept
-
Survival is now Search & Destroy
-
Lowered smoke stacks on mobile drill
-
Objective icon consistency across loading, lobby, and in-match displays
-
Particles repositioned on base weak points
-
Faction Leader Buff Display on World Map
-
Tweaked boss smoke from having sharp edges in particles
-
Alliance menu music updated
-
Added missing 4-ship map configurations to Search & Destroy
-
Ashen Scuffle added to practice maps
Fixes:
General
-
Loading Screen fixes and adjustments
-
MK 2 Flak particles
-
Fixed Artemis reload animation when clip gets empty
-
Heavy flak’s barrel lids pop up without animation
-
Fixed other characters not being animated while on helm
-
Main screen logo and alliance prompt fixes
-
Fixed repeating sound at helm when descending
-
Spire: fixed rubberbanding in ladder well
-
Junker: fixed rubberbanding between helm platform and engine catwalks
-
Connection screen style fixed to be more consistent
-
Fixed some memory leaks that could cause crashes on 32-bit systems or after long sessions
-
Linux: Fixed several errors that would sometimes cause crashes
-
Linux: Fixed draw order of practice arc indicator (no longer renders behind clouds)
-
Linux: fixed browser links not working
-
Linux: mouse cursor is no longer locked to the center of the screen when switching to other windows
-
Fixed missing screen raindrops on some platforms (DX11 and some OpenGL)
-
Fixed pipe wrench twitches after swing
-
Fixed an issue that could cause two copies of a ship to appear at match end screen
Fixes Post February Guns of Icarus Alliance Test Session:
-
Assault: Fixed the base you just killed sometimes remaining marked on the map, while the next active base did not show up on map or HUD
-
Fixed Aten Lens Array “impact” sound ignoring SFX setting
-
Fixed rebuilding with the Fail-safe Kit starting a repair cooldown
-
Fixed match end not transitioning to “team” panel
-
Fixed lights and halo misplacements on master bases
-
Boss lightning gun muzzle flash sound fixed
-
Fixed reflections not actually disabling on some maps
-
Textures for the ooze cloud particles on the Shrike smoothed out
-
Fixed weird collision FX occurring on the ground after boss dies
-
Fixed generic particles that were rotated the wrong way the on Mobile Drill
-
Fixed special ability projectiles remaining visible for too long
-
Fixed bug in Alliance Training where restarting the barge carrier state would spawn another carrier
-
Fixed Faction Leaders being mispositioned in the rankings
-
Thornholt Crest: fixed flying through the train tracks on Intercept (formerly Retrieve)
-
Tutorial fixes and adjustments
-
Fixed missing spawn animation on Mobile Drills
-
Fixed Infiltration end-match timer freeze
-
Fixed rare case of AI crew not spawning
-
Fixed victory banner incorrectly showing on match end in personal tab
-
Fixed particles glitch with boss missile launcher
-
Parous Glen – Fixed outposts showing transparent in some areas when viewed from beneath on low settings
-
Defense – Fixed AI ships and planes not making lane progress under some circumstances
-
Fixed dying after killing the boss in Search & Destroy (formerly Survival) counting as a loss
-
A player’s war chest does not have a deduction from the cost of using ‘Marching Band’ on the World map interface
-
Fixed offset Baronite Carrier missile trails
-
Fixed balloon paints not working on Crusader
-
Match list shows correct match difficulty
-
Fix Baronite Carrier main gun animations
-
Attached equipment cleanup sound is cut off too early
-
Fixed inconsistent numbering of gun slots’ in ship customizer/preview
-
Fixed a bug that caused out-of-sight AI ships to not be recycled properly
PvP:
-
Fixed a random-seeming crash in Skyball maps
-
Fixed a social tab malfunction
-
Fixed class ‘covers’ on the search for lobby menu opening and closing very briefly when moving the cursor over them