Author Topic: Munker Madness - Special Rules Suggestions.  (Read 217 times)

Offline The Mann

  • CA Mod
  • Salutes: 144
    • [Cake]
    • 39 
    • 45
    • 45 
    • View Profile
    • An album project I am working on.
Munker Madness - Special Rules Suggestions.
« on: August 07, 2017, 04:59:12 pm »
Munker Madness - Special Rules Suggestions:


Recent discress at the lack of our Special Rule Suggestions has lead us to make this forum post.
We would like fans of Monday Munker Madness to give us suggestions for possible Special Rules events.
Here is our plan.

We would like fans to write out their Special rule suggestion in the format below:

  • Name: Spine Breaker (Example)
  • Ship: Spire
  • Ship Loadout: Slot 1: Minotaur, Slot 2: Harpoon, Slot 3: Mine Launcher, Slot 4: Mine Launcher  ||  (Ships must have at least two mine launchers.)
  • Pilot Loadout:(It is up to you if you want to mess with these parameters)  ||   (Pilots can do things such as reverse only, full speed only and so on.)
  • Engineer Loadout: (It is up to you if you want to mess with these parameters)
  • Gunner Loadout: (It is up to you if you want to mess with these parameters)

We will look at this thread once a week to see what suggestions there are.
Try to keep this thread focused on the suggestions rather than discussions.

See you in the skies!
Mann & Sir Steffen
« Last Edit: August 07, 2017, 06:31:15 pm by The Mann »

Offline Spud Nick

  • Member
  • Salutes: 130
    • [✦✦45]
    • 40 
    • 45
    • 45 
    • View Profile
Re: Munker Madness - Special Rules Suggestions.
« Reply #1 on: August 07, 2017, 07:23:49 pm »
Name: Tug Of War
Ship: Mobula
Ship Loadout: Slot 1: Mine Launcher, Slot 2: Mine Launcher, Slot 3: Harpoon, Slot 4: Mine Launcher Slot 5: Mine Launcher

Offline Spud Nick

  • Member
  • Salutes: 130
    • [✦✦45]
    • 40 
    • 45
    • 45 
    • View Profile
Re: Munker Madness - Special Rules Suggestions.
« Reply #2 on: August 07, 2017, 07:28:05 pm »
Name: Rubber Band Rocket Mann
Ship: Squid
Ship Loadout: Slot 1: Mine Launcher, Slot 2: Mine Launcher, Slot 3: Mine Launcher

Offline Dantel

  • Member
  • Salutes: 1
    • [◣﹏◢]
    • 45 
    • 45
    • 33 
    • View Profile
Re: Munker Madness - Special Rules Suggestions.
« Reply #3 on: August 07, 2017, 09:24:46 pm »
  • Name: Magna-mine
  • Ship: Magnate
  • Ship Loadout: Slot 1: Minotaur, Slot 2: Minotaur, Slot 3: Mine Launcher, Slot 4: Mine Launcher, Slot 5: Mine Launcher, Slot 6: Mine Launcher
  • Pilot Loadout: Tar Barrel is NOT allowed
  • Engineer Loadout: Any
  • Gunner Loadout: Lesmok/Incendiary/Lochnagar

Offline Dantel

  • Member
  • Salutes: 1
    • [◣﹏◢]
    • 45 
    • 45
    • 33 
    • View Profile
Re: Munker Madness - Special Rules Suggestions.
« Reply #4 on: August 07, 2017, 09:44:39 pm »
  • Name: WHAMMY!
  • Ship: Shrike
  • Ship Loadout: Slot 1: Heavy Flak Mk. II, Slot 2: Heavy Flak Mk. II, Slot 3: Mine Launcher, Slot 4: Mine Launcher
  • Pilot Loadout: Any
  • Engineer Loadout:
    • Engineer 1: Wrench/Buff Kit/Extinguisher/Lochnagar
    • Engineer 2: Spanner/Mallet/(Any fire-fighting tool)/(Any ammo type)
  • Gunner Loadout: Lesmok/Incendiary/Burst/Spanner
« Last Edit: August 07, 2017, 10:01:30 pm by Dantel »

Offline Solidusbucket

  • Member
  • Salutes: 84
    • [SkBo]
    • 29 
    • 45
    • 45 
    • View Profile
Re: Munker Madness - Special Rules Suggestions.
« Reply #5 on: August 07, 2017, 10:40:40 pm »

  • Name: Toro
  • Ship:Top ships: Pyramidion. Bottom ships: Mobula
  • Ship Loadout: Pyramidion - All carronades. Mobula - All mine launchers
  • Pilot Loadout: Any
  • Engineer Loadout: Any
  • Gunner Loadout: Lesmok/Incendiary/Lochnagar

Offline KapiteinKoek

  • Member
  • Salutes: 1
    • [KOEK]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Munker Madness - Special Rules Suggestions.
« Reply #6 on: August 08, 2017, 02:50:14 pm »
Name: BURSTing Through
Ship: Any ship, best credit would go to normal Munkers or MineMobula
Ship Loadout: Full Mines
Pilot Loadout: let's stop with the Tar in like all special rounds, or atleast KoTH for that matter. in any case: Tar not allowed.
Engineer Loadout: Burst Rounds with whatever they feel like
Gunner Loadout: wouldn't be needed since Burst Ammo Should be having the leading role here, but you could keep him with whatever(Maybe no Lesmok/charged, so that the range isn't extended beyond Burst capabilities), so long as he has Burst Ammo aswell.

I just want to see explosions so big, that hopefully 4 ships will die at the same time.

Offline The Mann

  • CA Mod
  • Salutes: 144
    • [Cake]
    • 39 
    • 45
    • 45 
    • View Profile
    • An album project I am working on.
Re: Munker Madness - Special Rules Suggestions.
« Reply #7 on: August 14, 2017, 05:38:38 pm »
This weeks randomly selected Player Suggested Special Rules were provided to us by Dantel!



  • Name: WHAMMY!
  • Ship: Shrike
  • Ship Loadout: Slot 1: Heavy Flak Mk. II, Slot 2: Heavy Flak Mk. II, Slot 3: Mine Launcher, Slot 4: Mine Launcher
  • Pilot Loadout: Any
  • Engineer Loadout:
    • Engineer 1: Wrench/Buff Kit/Extinguisher/Lochnagar
    • Engineer 2: Spanner/Mallet/(Any fire-fighting tool)/(Any ammo type)
  • Gunner Loadout: Lesmok/Incendiary/Burst/Spanner

Offline Dantel

  • Member
  • Salutes: 1
    • [◣﹏◢]
    • 45 
    • 45
    • 33 
    • View Profile
Re: Munker Madness - Special Rules Suggestions.
« Reply #8 on: August 15, 2017, 12:47:27 pm »
  • Name: ShipSid3 Tactics
  • Ship: Pyramidion
  • Ship Loadout: Slot 1: Minelauncher, Slot 2: Flare Gun, Slot 3: Minelauncher, Slot 4: Flare Gun
  • Pilot Loadout: Must bring Impact Bumpers
  • Engineer Loadout:
    • Engineer 1: Must bring Extended Magazine
    • Engineer 2: Must bring Chemical Spray
  • Gunner Loadout: Any