I have production feedback for the main stream.
Don't be afraid to cut to break if there's an unplanned delay. It gives the commentators some time to rest their voice, get water, use the bathroom (etc), and cues viewers to go check out the other stream while they're waiting.
There's no benefit to anyone having you guys ramble about nothing for 30 minutes like what happened on Saturday.
If permitted by the streamer's hardware/connection, they should be targeting a higher bitrate.
If the Gunsoficarus channel does not
have quality options, you should target as high as 2500kbps. If it does
have quality options, you can safely target 3000+.
The in-game team names graphic is poorly shaped. It takes up a lot of space while not allowing very many characters for team names.
By making it shorter vertically and longer horizontally, you could fit longer team names while blocking less of the action.
(You would also block less of the action by removing the trapezoid graphic behind
the team names, which is kind of ugly to begin with.)
Keyvias's microphone would occasionally echo (example
). This happened sporadically throughout most of the stream.
It seemed to happen primarily when Jub Jub would cut in to what Keyvias was saying, so my guess
would be sound leakage from Jub Jub's heaphones (activating his microphone while Keyvias is still talking). Possible solutions to investigate (on Jub Jub's side): turning down headphone volume, using different headphones with less sound leakage, turning down mic gain, or moving mic somewhere it doesn't pick up the leakage.
It could also be on Keyvias's end: caused by sound leakage of his mic monitor when he's talking loudly.
Showing chat on-screen during a tournament is amateurish. It clashes with the overlay, emphasizes low viewership, creates editing headaches for VODs, and most importantly takes focus away from the commentators and from the matches. The commentators are supposed to be experts and should be able to carry the weight of conversation without constantly (and stiltedly) engaging prompts from the chat.
(Which is not to say you can never
pull a chat question that you think would serve kindling to an interesting conversation, but chat interaction during a tournament stream should be infrequent.)