Author Topic: #BANSQUIDVIPS  (Read 17818 times)

Offline Not Raged

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#BANSQUIDVIPS
« on: August 30, 2016, 12:00:09 am »
Just post your annoying times being or flying against VIP squids to lets the dev's know what is happening. even if they wont remove it


Offline Daft Loon

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#Fixtheharpoon
« Reply #1 on: August 30, 2016, 04:22:05 am »
#Fixtheharpoon

Stop them escaping the fun way  :D

Offline Schwalbe

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Re: #BANSQUIDVIPS
« Reply #2 on: August 30, 2016, 07:45:51 am »
Squid VIP are the bloody cancer. Yet my clan leader always does them, despite being told how much of a dickfaced cunt he'll show he is. ._____.

#BanTheFuckingSquidVIPTwat

Offline MightyKeb

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Re: #BANSQUIDVIPS
« Reply #3 on: August 30, 2016, 11:39:01 am »
Squid VIP are the bloody cancer. Yet my clan leader always does them, despite being told how much of a dickfaced cunt he'll show he is. ._____.

#BanTheFuckingSquidVIPTwat

I remember the one time I played agains't a ship full of your clan doing VIP squid. Chased them around the whole map for 5 mins and have been the only one getting VIP kills. Just about to get to our 4th VIP kill and... our VIP manages to get himself killed 5 times anyway.


Sabbath is evil.

Offline Schwalbe

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Re: #BANSQUIDVIPS
« Reply #4 on: August 30, 2016, 11:59:47 am »
The match I'm referring to most is the match that took 45-50 minutes of constant running like crazy with Blacky dying ONLY when he overused tar barrel.

Btw we won that match. But it wasn't fun, as it was aggreviating.

Offline GurasOguras

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Re: #BANSQUIDVIPS
« Reply #5 on: August 30, 2016, 02:42:25 pm »
Squids are not a problem. Just take a Goldfish. A problem occurs when pilots like Blacky take tar barrel on said squid.

The possible solution is to add that 1 point per kill on escort ship.

Offline Atruejedi

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Re: #BANSQUIDVIPS
« Reply #6 on: August 30, 2016, 03:59:04 pm »
The possible solution is to add that 1 point per kill on escort ship.

Do it. 1 point for escort kills, 3 for VIP kills, 5 for VIP-on-VIP kills, winning threshold set to 15.

Offline Richard LeMoon

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Re: #BANSQUIDVIPS
« Reply #7 on: August 30, 2016, 04:56:39 pm »
Are we talking 2v2 or 3v3?

If it was 2v2, it should just be removed. 2v2 VIP is bad. If 3v3, someone was planning poorly.

Offline Lu Lu

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Re: #BANSQUIDVIPS
« Reply #8 on: August 30, 2016, 07:24:23 pm »
Or y'know, maybe learn how to hunt a run-away squid maybe?

It's not too hard to chase once you know how.
But of course if that's too hard to do because complaining is easier, lets just nerf the squid for being too fast, the galleon for having too much armour, the mobula for too good of a balloon, the spire for focus firing, the junker for turn speed, and the fish for its well-roundedness.

#WhyLearnWhenNerf



Offline Narayan

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Re: #BANSQUIDVIPS
« Reply #9 on: August 31, 2016, 12:10:34 pm »
I don't mind vip squid I run caro a lot and can almost keep up with them. They run out of map eventually and have to turn that's when you catch them. Either that or an onstruction gets them. The turn really is the trick they will bleed off a lot of speed and if you anticipate it and start a shallow turn you'll be able to cut them off and get their baloon. Other than that you could try a merc art pyra.

Offline Squidslinger Gilder

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Re: #BANSQUIDVIPS
« Reply #10 on: August 31, 2016, 02:52:29 pm »
#Learn2CoordinateAndCounter

Offline HamsterIV

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Re: #BANSQUIDVIPS
« Reply #11 on: August 31, 2016, 05:50:09 pm »
I think the greater problem is that the game is rewarding people for not playing the airship combat aspect of it. Just like pre crazy king 5 location capture point maps. Once the optimal strategy of taking 3 squids and running for unguarded points was discovered, the game became an exercise in captain coordination where the crew were just glorified spotters and engine fixers.

Muse needs to reassess what kind of behavior their game mechanics encourage, because explicitly blocking an non-fun optimal strategy without addressing why it is not fun will only result in the player base adopting the next most optimal strategy even if it is just as non-fun.

Offline Richard LeMoon

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Re: #BANSQUIDVIPS
« Reply #12 on: August 31, 2016, 09:23:42 pm »
I think the best way is to NOT count a VIP kill that the other VIP has dealt no damage to. You want to chickensquid off in a corner? You get no points for your team.

Offline Hoja Lateralus

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Re: #BANSQUIDVIPS
« Reply #13 on: September 01, 2016, 06:05:11 am »
I think the best way is to NOT count a VIP kill that the other VIP has dealt no damage to. You want to chickensquid off in a corner? You get no points for your team.

But that still makes match long and annoying for the opponents. Also possibly game breaking.
Ban 2v2 vip. Just do it.

The possible solution is to add that 1 point per kill on escort ship.

Do it. 1 point for escort kills, 3 for VIP kills, 5 for VIP-on-VIP kills, winning threshold set to 15.

The idea is sound. I think the basic reluctance is due to the fact that it may be "too complicated" to grasp at first(vide: youtubers promoting the game). You can always minimize the damage of those matches through implementing a global match timer of 30 minutes.

Offline MightyKeb

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Re: #BANSQUIDVIPS
« Reply #14 on: September 01, 2016, 09:41:23 am »
I think the best way is to NOT count a VIP kill that the other VIP has dealt no damage to. You want to chickensquid off in a corner? You get no points for your team.

Until you take a merc front and gently carress the enemy VIP across 3km once before returning to the same old tactic.


Nothing changes, just that the squid gives the enemy one, and only one opportunity to catch it while attacking before it "tags" it's enemy. That is until you introduce distance/damage thresholds, but I'm not committed enough to this idea to argue that.