Guns Of Icarus Online

Main => General Discussion => Topic started by: Not Raged on August 30, 2016, 12:00:09 am

Title: #BANSQUIDVIPS
Post by: Not Raged on August 30, 2016, 12:00:09 am
Just post your annoying times being or flying against VIP squids to lets the dev's know what is happening. even if they wont remove it

Title: #Fixtheharpoon
Post by: Daft Loon on August 30, 2016, 04:22:05 am
#Fixtheharpoon

Stop them escaping the fun way  :D
Title: Re: #BANSQUIDVIPS
Post by: Schwalbe on August 30, 2016, 07:45:51 am
Squid VIP are the bloody cancer. Yet my clan leader always does them, despite being told how much of a dickfaced cunt he'll show he is. ._____.

#BanTheFuckingSquidVIPTwat
Title: Re: #BANSQUIDVIPS
Post by: MightyKeb on August 30, 2016, 11:39:01 am
Squid VIP are the bloody cancer. Yet my clan leader always does them, despite being told how much of a dickfaced cunt he'll show he is. ._____.

#BanTheFuckingSquidVIPTwat

I remember the one time I played agains't a ship full of your clan doing VIP squid. Chased them around the whole map for 5 mins and have been the only one getting VIP kills. Just about to get to our 4th VIP kill and... our VIP manages to get himself killed 5 times anyway.


Sabbath is evil.
Title: Re: #BANSQUIDVIPS
Post by: Schwalbe on August 30, 2016, 11:59:47 am
The match I'm referring to most is the match that took 45-50 minutes of constant running like crazy with Blacky dying ONLY when he overused tar barrel.

Btw we won that match. But it wasn't fun, as it was aggreviating.
Title: Re: #BANSQUIDVIPS
Post by: GurasOguras on August 30, 2016, 02:42:25 pm
Squids are not a problem. Just take a Goldfish. A problem occurs when pilots like Blacky take tar barrel on said squid.

The possible solution is to add that 1 point per kill on escort ship.
Title: Re: #BANSQUIDVIPS
Post by: Atruejedi on August 30, 2016, 03:59:04 pm
The possible solution is to add that 1 point per kill on escort ship.

Do it. 1 point for escort kills, 3 for VIP kills, 5 for VIP-on-VIP kills, winning threshold set to 15.
Title: Re: #BANSQUIDVIPS
Post by: Richard LeMoon on August 30, 2016, 04:56:39 pm
Are we talking 2v2 or 3v3?

If it was 2v2, it should just be removed. 2v2 VIP is bad. If 3v3, someone was planning poorly.
Title: Re: #BANSQUIDVIPS
Post by: Lu Lu on August 30, 2016, 07:24:23 pm
Or y'know, maybe learn how to hunt a run-away squid maybe?

It's not too hard to chase once you know how.
But of course if that's too hard to do because complaining is easier, lets just nerf the squid for being too fast, the galleon for having too much armour, the mobula for too good of a balloon, the spire for focus firing, the junker for turn speed, and the fish for its well-roundedness.

#WhyLearnWhenNerf


Title: Re: #BANSQUIDVIPS
Post by: Narayan on August 31, 2016, 12:10:34 pm
I don't mind vip squid I run caro a lot and can almost keep up with them. They run out of map eventually and have to turn that's when you catch them. Either that or an onstruction gets them. The turn really is the trick they will bleed off a lot of speed and if you anticipate it and start a shallow turn you'll be able to cut them off and get their baloon. Other than that you could try a merc art pyra.
Title: Re: #BANSQUIDVIPS
Post by: Squidslinger Gilder on August 31, 2016, 02:52:29 pm
#Learn2CoordinateAndCounter
Title: Re: #BANSQUIDVIPS
Post by: HamsterIV on August 31, 2016, 05:50:09 pm
I think the greater problem is that the game is rewarding people for not playing the airship combat aspect of it. Just like pre crazy king 5 location capture point maps. Once the optimal strategy of taking 3 squids and running for unguarded points was discovered, the game became an exercise in captain coordination where the crew were just glorified spotters and engine fixers.

Muse needs to reassess what kind of behavior their game mechanics encourage, because explicitly blocking an non-fun optimal strategy without addressing why it is not fun will only result in the player base adopting the next most optimal strategy even if it is just as non-fun.
Title: Re: #BANSQUIDVIPS
Post by: Richard LeMoon on August 31, 2016, 09:23:42 pm
I think the best way is to NOT count a VIP kill that the other VIP has dealt no damage to. You want to chickensquid off in a corner? You get no points for your team.
Title: Re: #BANSQUIDVIPS
Post by: Hoja Lateralus on September 01, 2016, 06:05:11 am
I think the best way is to NOT count a VIP kill that the other VIP has dealt no damage to. You want to chickensquid off in a corner? You get no points for your team.

But that still makes match long and annoying for the opponents. Also possibly game breaking.
Ban 2v2 vip. Just do it.

The possible solution is to add that 1 point per kill on escort ship.

Do it. 1 point for escort kills, 3 for VIP kills, 5 for VIP-on-VIP kills, winning threshold set to 15.

The idea is sound. I think the basic reluctance is due to the fact that it may be "too complicated" to grasp at first(vide: youtubers promoting the game). You can always minimize the damage of those matches through implementing a global match timer of 30 minutes.
Title: Re: #BANSQUIDVIPS
Post by: MightyKeb on September 01, 2016, 09:41:23 am
I think the best way is to NOT count a VIP kill that the other VIP has dealt no damage to. You want to chickensquid off in a corner? You get no points for your team.

Until you take a merc front and gently carress the enemy VIP across 3km once before returning to the same old tactic.


Nothing changes, just that the squid gives the enemy one, and only one opportunity to catch it while attacking before it "tags" it's enemy. That is until you introduce distance/damage thresholds, but I'm not committed enough to this idea to argue that.
Title: Re: #BANSQUIDVIPS
Post by: Naoura on September 07, 2016, 04:37:41 pm
I feel bad that I had to take a Squid to a VIP.

No one else would captain, and I will be the absolute first to admit: I am an AWFUL captain. I am, however, good at manuevers, and that was the only way I didn't simply throw the match.

I hated myself for doing it, but it was the only option. My ally would refuse to switch (Honestly, I don't really think I should have switched with him as he was being a troll the entire time), and the only, ONLY reason our team managed to win was because he rage-quitted and a much more competent captain joined.

I have completely forgotten the Goldie captain on the enemy team, but I do remember Xedeon claiming that he was one of the best with a Hwatcha, something I felt all too painfully. However, three engineers kept us (read, me) from completely throwing the match. I know the pain of chasing the squid, and I can certainly agree with the above: Fix VIP.

Having a squid simply sprint around the map teehee'ing with the Tar and squeezing through gaps other ships simply can't follow. Adding in the one point on Escorts is the easiest way of doing it, but I would say increase the point cap for the number of ships in the lobby. A 4v4 shouldn't be as quick as a 2v2, despite VIP taking more time than any of the other matches as it is. I know I'm probaby the least experience here to comment, but having it locked to 10 or 15 in a 4v4 might make it a little too fast. Just my opinion, and I'm probably going to be keelhauled for it, but as it may be.

Just my experience from it, and kind of an apology. I fully admit to cowardice in the line of duty.