Author Topic: Captineering  (Read 46749 times)

Offline Captain Smollett

  • Member
  • Salutes: 122
    • [Duck]
    • 11
    • 14 
    • View Profile
Re: Captineering
« Reply #45 on: April 26, 2013, 02:12:51 am »
With what we know about Spires, it makes sense that the right gun is the captains gun since you really can't neglect the hull even for a moment.  At medium range I had no problem planting my spire or throwing it in reverse and laying shot after shot into the enemy.  You can make some really nasty builds if you think of all the double light heavy weapon combos available.  I've only begun scheming, Polaris are probably way ahead of everyone and I know Howard has been getting ready for this for Months.

Offline MasX

  • Member
  • Salutes: 26
    • [Gent]
    • 8
    • 11 
    • View Profile
Re: Captineering
« Reply #46 on: April 26, 2013, 08:56:57 am »
If the captain leaves to fix stuff chances are your gonna die any way

Offline Shinkurex

  • CA Mod
  • Salutes: 102
    • [MM]
    • 45 
    • 20
    • 43 
    • View Profile
Re: Captineering
« Reply #47 on: April 26, 2013, 09:17:49 am »
If the captain leaves to fix stuff chances are your gonna die any way

Nah it's OK MasX... you'll get that last minute Pilot join to back you up should you have to fix something :P

Offline -Muse- Cullen

  • Muse Games
  • Salutes: 47
    • [Cake]
    • 13 
    • 23
    • 20 
    • View Profile
Re: Captineering
« Reply #48 on: April 26, 2013, 12:53:32 pm »
If the captain leaves to fix stuff chances are your gonna die any way

Nah it's OK MasX... you'll get that last minute Pilot join to back you up should you have to fix something :P
Agreed. Clever use of 'pulling the goalie', so to speak, can tip the scales in one's favor.