stealth shot makes no sense from a lore perspective. And its not like call of duty where a person shooting makes the ship blip on the map screen revealing them.
Acid=pretty much does the job of proper dps ammo hence pointless.
flare and smoke=lag gun and makes the use of utility guns and pilot tools that have ALWAYS done the job in the fine balanced way useless.
The role of guns is to control enemy movement, whether to force a ship to go down, retreat, be blocked off or forced to die and spawn out of its effective combat zone and of course gun arcs.
The role of ammo is to support these actions. To either prevent the above actions used against you or to amplify the ability. Either by increasing accuracy, aoe or dps.
With that in mind. Every ammo type thus far has its utility.
Here's something to consider.
High piercing ammo-gives even explosive guns like flak an increase in pierce dmg but decreases explosive. Increased rate of fire, lower clip. Hence cannot replace greased.
High Explosive ammo-decreases pierce but increases explosive. lower rate of fire, bigger clip.
Flechette, impact and shatter ammo. I considered but nah. Way to OP. Impact mines, flechette lumber, and shatter on any gun with AOE...
maybe a nerf like inci with a chance of increased x-dmg. where x is the type of dmg.
This is of course me thinking about me suffering noob builds and me as a vet finally having some degree of control of the situation... like old crazy king....
@pie
some info on the ammo types beyond the names would be nice.
but by the names, I don't like them already as they seem to imply to be very very gun specific.
Liked armed probably being related to arming time (hence what happens to guns with no arming time)