Short Guide to Paritan Spire
By Indreams
Paritan Rumble has got to be on almost everyone's list of favorite map. It's a mysterious concrete jungle with a byronic charm. It's a Canyon Ambush without the we-crossed-the-map-and-didn't-run-into-anyone. Paritan allows for beautiful maneuvers, such as the one I will describe here.
This is a guide for relatively new Pilots who wants to try something on Paritan.
You will need a short-range Spire, Kerosene, Hydrogen, and Pheonix Claw.
1.) Begin low. Almost all players on Paritan will default to flying high. Even the most experienced vet pilot will fly high unless they have a devious plan. So begin by dropping your altitude. With all of the visual obstructions on Paritan, you will be practically invisible.
2.) Learn how to pilot low. Once you are low, you'll see that lower Paritan is very complicated. Pathways are narrower, and obstacles are more frequent. If you are going to fly low, you'll have to learn not to run into things. This is one of the reasons you will want a Spire. Although it is one of the big ships, it is pretty compact. It doesn't have wings spread to the sides nor tails wagging behind. Spire also provides you an almost unobstructed view. The Spire should be the easiest ship to fly between buildings.
Two tips for flying low.
i. If you don't think it'll fit, it won't. You aren't Han Solo or Skywalker; the force is not with you. If you try to fit, you might get stuck, and you might have to spend the whole match getting unstuck. Fly it safe.
ii. Phoenix Claw often. Don't be shy about the chicken foot. It's not only for turning your Pyramidion. It's also for slowing your ship down and doing sharp turns. You'll need it and you should use it.
3.) Stalking When you are flying low, you will be practically invisible. That doesn't mean that you should be practically blind. Keep an eye out for enemy ships. If you glimpse them, try to predict their movements. But tell your crew to not mark the enemy ship. If you mark, the enemy will know (by the eye on the top right) that you can seem them. Don't mark until you are ready to engage.
4.) Attacking You will want a close range spire for this one. As I said, you should be practically invisible. Stalk your prey, and when you are ready to pounce, feed your balloon hydrogen and lift up! Try to get everyone on a gun. Roll out your Hwacha/Carronade/Flame/Gatling/Mortar onslaught. You need to kill them immediately. Spire isn't a very durable ship (despite a recent buff), and you want to avoid getting shot at.
5.) Running Away Sometimes, an attack doesn't go perfectly right. Your Hwacha gunner misses every shot, or somebody put a Lochnagar in your mortar. Whatever the reason is, it's time to run away.
Look for a side-street. Tell your engineers to keep the engines up. Use your Pheonix claw to align your ship and spark Kerosene to jet towards the exit. You remember that part about "If you don't think it'll fit, it won't."? Doesn't matter right now, you gotta run. Unless the enemy captain is a super-experienced pilot, they won't be able to chase you. If they manage to chase you, at the next exit, turn right/left with Pheonix Claw. You should have lost them by now.
This has been an guide to Paritan by Indreams, your most sincere Yeshan-Propagandist.