Because of spires new speed buff, i took the time to try out a ramming build with the spire in pub play.
It actually worked.
(Albeit not as effective actual gun builds, maybe, havent tested enough but its super fun)Heavy Carronade (Gunner) with a Gattling (Buff engineer) and 2 harpoons on the top (Main engineer).
I gave myself Moonshine + Impact bumpers. With the third one being anything, either chutevent or Pheonix claw or Dorgue chute.
The goal was for the gunner and buff engineer make the ship as suspectible to rams as possible.
While the main engineer can waste tiny bit of his time aiming 1 or 2 harpoons and getting back to hull repair (Or repairing in general).
When the buff engineer takes out the hull, and the carronade annoys the baloon and transfered damage over to the hull with lochnagar and such. Moonshine + Impact bumpers on ram demolishes everyship (except Galleon). Add in harpoon and youve got a killer. Problem, is when you dont get the kill, youl ram through him. Dont turn, or atleast dont exert too much engines. Back pedal and ram again. With the spire, it is easier to ram falling ships because of the verticality of the spire. If your harpoon hits (Remember to moonshine if harpoon hits whenever) youl get reeled down to a ship below you. In anycase, on ram, moonshine should apply, and impact bumpers will protect a big portion of your armor. If the armor is down, a big portion of the hull is protected (But you never want to loose health). Harpoons secure your speed and fucksemup.
SO...Having moonshine and Impact bumpers greatly made me appriciate the combo. Specialy now that it works on a ship like the spire
TBH it should have worked before also. But i think i was reluctant to that decision because of low Hull Hp at the time. Now i can afford it. But most of my time ramming was never loosing hull but rather not loosing armor which was never changed. So the only thing that enabled the spire to ram better was its speed buff.
What other ships would allow for ramming? (Excluding pyra, it has a built in impact bumpers on its front
)
Currently i can theorise that Junker can do chute vent rams, while difficult, not wise for any junkers to ram (Not tested). Then we have the mobula, which can easily Uppercut ram with Impact bumpers+Hydro. And the goldfish, which essentialy the same as my spire, just without the gattling + harpoon, but with more speed and hull health.
Squid ramming is something i want to test with moonshine + impact bumpers. Despite its 200 armor, it wont loose it on ram. With the added speed and health buff it should be able to do it effectively.
Now it all depends on what ships can ram what.
The spire in my experiences could ram pyras. Only problem is not at its front. So it barely can ram pyras. But versus pyras with no moonshine of their own, the ram of a spire can swing the pyra to its side and the carronade will continue its job. Still risky, all ships are rammable but barely pyra.
And it goes on to how squids being too lite in ramming pyras, etc.
Discuss?