@ShadedExalt, definitely interesting ideas, but I see this as captains mask mainly. Leaning towards the evil villain kind.
@Richard
That makes perfect sense, not sure why I didn't think about it..
At least I know everything that's required now, baking the AO, baking normals, baking light, baking a dirt map, putting it all together in photoshop for the diffuse.
I overestimated the texture sizes though, I was so sure it was 1024, but the limit is 512. So if I take this and shrink it down it's gonna look kinda blurry.
Although, right now I'm wasting half of the space for the backside of the mask which is barely even seen.
With the amount of work required, I'm gonna have to start from scratch with the sculpting anyways, especially since this was just a rough first draft.
I think I'm just gonna go with a mask that doesn't cover the entire face to ease the workload.
It doesn't go well with some of the hats, I'm not sure if it has to fit all the hats?
I could always make it go closer to the forehead.
TL;DR, gonna revamp it into something smaller, more manageable, to solve clipping and texture size issues.