Author Topic: Game mode level requirements?  (Read 25434 times)

Offline Arturo Sanchez

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Game mode level requirements?
« on: February 26, 2015, 09:01:01 pm »
So.. the main excuse of bastardising my favourite game mode is that new players don't know the alphabet or something and old crazy king was too complicated (wait out the timer and follow points in alphabetical order is complicated guys).

You know what would solve it? Allow only moderate level players to access it.

Just consider it for any possible extra technical modes that might come in the future. Because I am really hating this catering to idiots direction muse is going.

Offline Dementio

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Re: Game mode level requirements?
« Reply #1 on: February 27, 2015, 05:41:59 am »
If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.

Offline Steve CZ

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Re: Game mode level requirements?
« Reply #2 on: February 27, 2015, 07:36:28 am »
Maybe they're not staying in the novice matches because they can't play KotH and CK there? o.O

Offline Kamoba

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Re: Game mode level requirements?
« Reply #3 on: February 27, 2015, 08:06:16 am »
Maybe they're not staying in the novice matches because they can't play KotH and CK there? o.O

Actually the Novice curse is more simple than that....
I'll explain.with fake numbers as example...

2 players buy and join GoIo, both do the tutorials. Player one is "CoD mlg pro gunna brah" and the other is regular (not an arse) gamer.
The queue takes longer than 30 seconds to find a fame and "mlg pro yo" dude types in global "Cor brah takin ages to get game!"
Helpful Vet who does not know queue times: "Oh that might be because you're queuing for novice match, there are less novice matches than regular matches."

Mlg pro yo dude gets insulted, he is no novice, he never misses a.head shot, and his third party program reduces his guns recoil so he can head shot a whole clip brah! So he turns novice off, before a minute has passed, gets put into match, cant find gun, gives up and rage quits game before 2nd ship death.

But regular dude is still queing for novice, after some time he asks for help, and gets given same answer, he waits a little longer and then realises, no novice will come, so he turns off novice.

Rinse, repeat, on a scale of hundreds.
I think its about 80% of Novices, turn off novice before they play their second or third game...

Leaving the same 20% of players playing against each other until novice finishes... Which does not take long..

Another thing that happens is mister "mlg pro yo" wont even ask in global, he'll skip through the tutorials and turn off novice mode feeling insulted by being referred to as a Novice by the game...

The novice period is so damn short that.even the 20% who do stay don't realise they're on the same map.for the five matches they play before graduation..
Then they find themselves inside Labyrinth.

Offline Arturo Sanchez

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Re: Game mode level requirements?
« Reply #4 on: February 27, 2015, 08:43:27 am »
If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.

Hence why I'm suggesting a hard lock.

Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.

Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.

Offline Imagine

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Re: Game mode level requirements?
« Reply #5 on: February 27, 2015, 11:56:10 am »
If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.

Hence why I'm suggesting a hard lock.

Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.

Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.
Except the problem is if you do this, then new players can't play with friends who are no longer novice, which is basically against everything Muse has said about wanting to game to be.

Offline HamsterIV

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Re: Game mode level requirements?
« Reply #6 on: February 27, 2015, 12:04:09 pm »
I imagine new players who turn off novice turn it back on after getting stomped by vets in a regular match. Nothing says "you really need to learn the game's systems" like loosing 5-0 without dinging your opponent's permahull. At least that is the message I hope they are getting.

Offline Arturo Sanchez

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Re: Game mode level requirements?
« Reply #7 on: February 27, 2015, 12:05:54 pm »
If I remember correctly, novice matches don't have the possibility of playing capture point and crazy king. The problem is, they are not staying in the novice matches.

Hence why I'm suggesting a hard lock.

Not a soft lock like novice matches. Hell hard lock novice mode. I have a feeling that hasn't been tested before.

Novices can't go into advanced if they literally cannot go into it. And if they piss each other off then those that make it out (and stick around), might learn a thing or two about LISTENING.
Except the problem is if you do this, then new players can't play with friends who are no longer novice, which is basically against everything Muse has said about wanting to game to be.

already thought of that on the email.

advanced can join novice match but never as pilot.
plus advanced friends can invite novices over to advanced lobbies and crew forms. But only via invite (unless they graduate via lvling all 3 classes at a lower lvl to the current graduation lvl)

Offline Imagine

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Re: Game mode level requirements?
« Reply #8 on: February 27, 2015, 12:47:35 pm »
You're getting way too complicated with this. If you're having to set like 4 different condition types, it's not a good system.

Offline Hoja Lateralus

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Re: Game mode level requirements?
« Reply #9 on: February 27, 2015, 09:32:25 pm »
Poeple don't play novice games because there is no novice when lvl cap is 7 and you get 1000 points for completing tutorials and winning game. So without any achievements it can theoretically take person a 28 won matches. Without achievements, which some of them are impossible not to do. I've started a thread adressing this, what I like to call it, noob problem: https://gunsoficarus.com/community/forum/index.php/topic,5713.0.html

Edit: If someone doesn't want to read more - one of the suggestion is to make 'every' player who played below 50 matches unable to join advanced games.

Offline Lydia Litvyak

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Re: Game mode level requirements?
« Reply #10 on: February 27, 2015, 09:36:14 pm »
I don't feel like locking new players to novice would be a good idea. I really liked playing with skilled players when I first joined--before novice matches existed--and getting to learn from and make friends with the best people around was part of what kept me coming back to the game. Besides, it's annoying.

Also, sometimes your team isn't going to get what's going on and you'll lose, but that's not the end of the world. In my experience once you explain how the mode works most people pick it up pretty quickly :)

Offline Hoja Lateralus

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Re: Game mode level requirements?
« Reply #11 on: February 28, 2015, 11:34:44 am »
@up

My experience is that every player with below 100 matches played makes your game miserable.

Offline Kestril

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Re: Game mode level requirements?
« Reply #12 on: February 28, 2015, 01:29:22 pm »
@up

My experience is that every player with below 100 matches played makes your game miserable.

I don't get this sentiment. Most lvl 1's and 2's I've encountered are eager to learn and can do the basics of gunning/engineering on a mobula with a little instruction.

Offline BlackenedPies

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Re: Game mode level requirements?
« Reply #13 on: February 28, 2015, 01:53:22 pm »
My experience is that every player with below 100 matches played makes your game miserable.

I frequently encounter new players that I have very good experiences with. In fact, it's quite rare to run into uncooperative players. The best way to root these out is giving recommended loadouts. In my experience most new players are very pleasant to play with.

The key is communication! If you don't communicate don't expect anything. Communicate well, yelling doesn't work. I wouldn't recommend them on squids though.

Offline Richard LeMoon

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Re: Game mode level requirements?
« Reply #14 on: February 28, 2015, 03:06:13 pm »
I would suggest not letting new novice players join normal games as pilot. Try to tick the advanced checkbox and get the message "You will not be able to choose pilot or captain a ship outside of Novice matches." That would solve some of the CK issues.