Say good bye, to carried pub matches
Oh Yay, now my winning in crazy king with a scrub team goes from me v enemy team to gg why bother?
Thats dumb.
I did hear others commenting on CK and saying they liked the changes where you could start retaking if you had majority on the point. But I didn't hear anything about the point cap being lower.
The mechanic devalues the point of capturing. Why bother with it if its so easy to lose. Its not like capping gives you an instant 100 points.
In a crazy king match you leave 1 shup behind to hide near cap zone. To assure those points.
Thats not an exploit thats a TACTIC (which is wat I assume ppl whine about-which is as valid a complaint as removing flamethrower). A gambit at that as the next point is 2 v 3 if the team that does have current point go to the next point.
And by the time the defender ship leaves, its already time to get the point after that. There as an elaborate dance to it all (none that I rare utilised because most players are just too dumb to think beyond shoot the other ship dead).
It all comes down to an eventual ultimatum.
Is muse gonna dumb down the game to cater for noobs to play well and lose its vets (even more of them anyway)?
Or is muse going to challenge vets by catering for more diverse and dynamic gameplay and end up with a harsh learning curve?
Here's a genre of gaming that's very much "git gud"
Fighting games.
Does the community or even CAPCOM babysit noobs? No. But they definitely do help those that genuinely want to get good at the genre. There are challenges in the games, tutorials, forums, competitions, a very distinct culture.
Same with dota, rts, racing,
rhythm games .