Author Topic: If you were to add a tooltip...  (Read 26170 times)

Offline Replaceable

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Re: If you were to add a tooltip...
« Reply #15 on: December 02, 2014, 01:40:09 pm »
Using flamethrowers makes you a bad good person.

Using flamethrowers when your enemy only has AI makes you a bad bad  person mwahahahaha

Offline Spud Nick

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Re: If you were to add a tooltip...
« Reply #16 on: December 02, 2014, 02:17:41 pm »
The only thing you should yell at your crew is Happy Birthday!

Offline Sprayer

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Re: If you were to add a tooltip...
« Reply #17 on: December 03, 2014, 03:59:03 pm »
Even if you could force crewmembers to jump off the ship, they'll just come back anyways.

Dieselpunk and Steampunk are not the same.

Don't use mines on your allies unless they deserve it or you have fun doing it.

Something about Mom's Spaghetti.

Offline shaelyn

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Re: If you were to add a tooltip...
« Reply #18 on: December 03, 2014, 04:11:03 pm »
Something about Mom's Spaghetti.

nuh-uh.  Mom's pies!  <3

Offline James T. Kirk

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Re: If you were to add a tooltip...
« Reply #19 on: December 03, 2014, 08:53:26 pm »
Something about Mom's Spaghetti.

nuh-uh.  Mom's pies!  <3

Mom's home-baked goods.

Offline HamsterIV

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Re: If you were to add a tooltip...
« Reply #20 on: December 05, 2014, 01:03:34 pm »
Ramming hurts both ships equally, so only ram when the enemy is almost dead and you aren't.

The ship will turn faster when the throttle is set at neutral.

The most efficient crew is one where each member has an area of the ship they are responsible for.

Most of the time an engineer can still shoot as effectively as gunner, but at not time can a gunner repair as effectively as an engineer.

The Commander's slot on the ship allows a player access to captain's chat in game, as well as the setup of the ship the crew will fly in the coming match. The player in that slot had better be ready for the responsibility.

Abandoning a match as captain of a ship, while there are still live crew members trying to win, is the 2nd fastest way to gain a negative reputation in the community.

Offline Omniraptor

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Re: If you were to add a tooltip...
« Reply #21 on: December 05, 2014, 04:07:16 pm »
@hamster, ramming damage is not equal, it's based on relative mass of ships. The force is equal to both sides, but kinetic energy is not, so heavier ship takes less damage.

http://hyperphysics.phy-astr.gsu.edu/hbase/truckc.html
« Last Edit: December 05, 2014, 04:10:56 pm by Omniraptor »

Offline HamsterIV

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Re: If you were to add a tooltip...
« Reply #22 on: December 05, 2014, 05:18:26 pm »
That is how real life physics handles it, but I am pretty sure the armor for armor exchange on a squid to galleon ram is 1:1. it is just the Galleon has more armor to soak up the damage. Post impact velocities are another thing and much more important if you are trying to wall or goomba stomp the other ship. Unless some from Muse corrects me, I am going to assume a hull to hull / armor to armor ram applies the same impact damage value to both ships.

Offline Sprayer

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Re: If you were to add a tooltip...
« Reply #23 on: December 06, 2014, 12:43:18 pm »
See hamster, you don't test it by rammimg armor on armor but bloon on bloon. All bloons have same hp and that's how you find out that the heavier ship actually takes less damage.

Offline Squidslinger Gilder

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Re: If you were to add a tooltip...
« Reply #24 on: December 06, 2014, 09:42:12 pm »
-There are no allies or enemies when using mines, only targets.
-Jumping off airships is not an official Olympic sanctioned event.
-There is no "i" in team, but their is an "i" in pie. Fly with pie, it does not lie.
-<Insert any Codex of Zuka entry here>

Offline macmacnick

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Re: If you were to add a tooltip...
« Reply #25 on: December 11, 2014, 03:29:46 am »
See a trail of mine puns? That could be a reclusive Community Ambassador! Follow their trail!
(a reference to my mine puns and elusive nature in-game)

Offline IvKir

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Re: If you were to add a tooltip...
« Reply #26 on: December 11, 2014, 03:41:16 am »
Pilot's don't need a Spyglass. They need a crew with ears and eyes!

Offline Crafeksterty

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Re: If you were to add a tooltip...
« Reply #27 on: December 11, 2014, 12:44:22 pm »
Above ^

Pilots dont need spyglass like engineers and gunners dont need pilot helm tools
So as a pilot bring all 3 helm tools while your engineer or gunners are given the spyglass.

Bind your MAP to Q because its better...

You can always help out on repairs as pilot, just make sure the ship is not going into any place you dont want it to.

Ask in chat if your crew can hear you through your microphone before you start yelling at a player who cant hear you.

Click on the ship name you are crewing for in lobby to see the current set up of the ship you will be crewing on.

Best engineers have awareness of what is going on outside the ship to better expect oncoming damage and pressure.

Best gunners have good practiced prediction of the enemies position, armor and aiming.

Best pilots have good role management to better fit the ship as a killing weapon.

The gun missed the shot because the ship turned, the ship turned because the side engine was not repaired,
the engine got hurt from something the gun could prevent if it did not miss the shot.
« Last Edit: December 11, 2014, 12:46:22 pm by Crafeksterty »

Offline Melon McCrabernathy

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Re: If you were to add a tooltip...
« Reply #28 on: December 11, 2014, 12:57:21 pm »

Bind your MAP to Q because its better...


This is a good one!

Offline ShadedExalt

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Re: If you were to add a tooltip...
« Reply #29 on: December 11, 2014, 01:16:49 pm »
The gun missed the shot because the ship turned, the ship turned because the side engine was not repaired,
the engine got hurt from something the gun could prevent if it did not miss the shot.

This.  It demonstrates that EVERYONE has a hand in success or failure of a ship.  Salute.