Guns Of Icarus Online

Main => General Discussion => Topic started by: Shinkurex on November 19, 2014, 12:40:23 pm

Title: If you were to add a tooltip...
Post by: Shinkurex on November 19, 2014, 12:40:23 pm
If you were to add a tooltip in game, what would it be?

Some suggestions first:

1. Try to keep the tooltip from confusing those who may be new to the game into trying something they probably shouldn't be doing
2. If you're going to write a tip based on a clan or individual try to keep the name out of the tip... This makes it more fun when you realize who the tip is talking about
3. Keep it clean...

Have fun everyone :))
Title: Re: If you were to add a tooltip...
Post by: DJ Logicalia on November 19, 2014, 12:48:47 pm
Well, that's a fun way to poke fun at a community member. Now, hints and tips that poke fun at clans would be interesting.

I would totally get behind this... actually... if we were to add tooltips in... what would they be?

"Lights from Beacon Flare Guns are sometimes confused keelhauled [Clan] clan members"
Title: Re: If you were to add a tooltip...
Post by: Kamoba on November 19, 2014, 01:38:01 pm
Well, that's a fun way to poke fun at a community member. Now, hints and tips that poke fun at clans would be interesting.

I would totally get behind this... actually... if we were to add tooltips in... what would they be?


Squid moonshine ram is the most effective projectile against a Galleon.

Chute Vent is best used when your balloon is at 50% health.

One Spanner hit is enough to repair a broken item, the cool down timer just appears to not be moving.

Always man the aft guns, they are more powerful than any other gun.

When a member of Cake says Happy Birthday you should thank them in an attempt for free birthday attention.

It is mandatory to press 'Add time' everytime someone says 'ready up brah'
Title: Re: If you were to add a tooltip...
Post by: Riggatto on November 19, 2014, 03:01:00 pm
Mines do not distinguish between teams. They will eventually blow everyone up
Title: Re: If you were to add a tooltip...
Post by: Kamoba on November 19, 2014, 03:23:21 pm
To showboat your engineering skills it is well known that an extinguisher, chem spray and buff hammer will be all a ship needs to stay alive, let your fellow engineer know.

Don't like the recommended load out being offered to you? Then equip your pilot load out, it'll make everyone happy.

Four pilot crew is overpowered.

Rumours persist of a giant birthday cake, some even tell tales of ghost stories. Men and women heard cheering 'Happy Birthday!' In the wind.

If you rage quite early in the match because you picked Galleon when your ally suggested something else, you shall be haunted for the rest of eternity.


Title: Re: If you were to add a tooltip...
Post by: Indreams on November 19, 2014, 03:53:24 pm
Engineers can also use guns.

Engineering tools have a cool down.

Avoid consumption of Zukasauce.

Teamwork is OP. Communicate with your teammates.

Fire mortar when you see red.

Guns reload automatically, you can be away from the gun while its reloading.
Title: Re: If you were to add a tooltip...
Post by: James T. Kirk on November 19, 2014, 04:33:45 pm
Just because it isn't your birthday doesn't mean you can't enjoy the day like it is.
Title: Re: If you were to add a tooltip...
Post by: RedRoach on November 19, 2014, 05:17:19 pm
Here's one that'd fix soooo many issues:

Every weapon does a certain type of damage. Piercing is great against armor, while Explosive does heavy damage to hull.
Title: Re: If you were to add a tooltip...
Post by: sparklerfish on November 19, 2014, 05:19:39 pm
Your captain requesting you change your ammo type is not the same as your captain requesting you to switch to second gunner.
Title: Re: If you were to add a tooltip...
Post by: Replaceable on November 19, 2014, 06:44:59 pm
Unloading the dishwasher during a match is a bad idea.

Remember to not try too hard.

Nothing says happy birthday quite like an incendiary mine.

Lochnagar Gatling gun destroys hull armour in one shot.

Moonshine only works in novice matches. The rest of the time nothing happens.

Don't worry, we are working hard to patch how overpowered teamwork really can be.
Title: Re: If you were to add a tooltip...
Post by: Ultimate Pheer on November 19, 2014, 08:05:39 pm
How does the Phoenix Claw boost turning speed or damage engines? I don't know, but it does.
Title: Re: If you were to add a tooltip...
Post by: Kamoba on December 02, 2014, 10:25:28 am
AI don't use Flares and Mine launchers, use this to focus your fire when you're stuck with one!

Dont try to force other pilots to ready up! They have an add time button to turn on Lobby Simulator.

When in a 32 people lobby do not be shocked if over half the lobby start singing Bohemian Rhapsody.

Consumption of Moonshine and other alcohol related products may result increased piloting performance. Side effects may include drunk shanties and wall rams.

Spyglass and Range finder are useable while at the helm but will remove a useful skill at the helm.

The mercantile guild are ruthless cutthroat a, not as friendly traders as you may assume, beware.
Title: Re: If you were to add a tooltip...
Post by: Richard LeMoon on December 02, 2014, 11:47:37 am
Don't use the harpoon. It does not do what you think it does.
Title: Re: If you were to add a tooltip...
Post by: Dutch Vanya on December 02, 2014, 11:55:17 am
Using flamethrowers makes you a bad person.
Title: Re: If you were to add a tooltip...
Post by: Kamoba on December 02, 2014, 12:34:34 pm
Using flamethrowers makes you a bad person.

Using flamethrowers when your enemy only has AI makes you a bad person
Title: Re: If you were to add a tooltip...
Post by: Replaceable on December 02, 2014, 01:40:09 pm
Using flamethrowers makes you a bad good person.

Using flamethrowers when your enemy only has AI makes you a bad bad  person mwahahahaha
Title: Re: If you were to add a tooltip...
Post by: Spud Nick on December 02, 2014, 02:17:41 pm
The only thing you should yell at your crew is Happy Birthday!
Title: Re: If you were to add a tooltip...
Post by: Sprayer on December 03, 2014, 03:59:03 pm
Even if you could force crewmembers to jump off the ship, they'll just come back anyways.

Dieselpunk and Steampunk are not the same.

Don't use mines on your allies unless they deserve it or you have fun doing it.

Something about Mom's Spaghetti.
Title: Re: If you were to add a tooltip...
Post by: shaelyn on December 03, 2014, 04:11:03 pm
Something about Mom's Spaghetti.

nuh-uh.  Mom's pies!  <3
Title: Re: If you were to add a tooltip...
Post by: James T. Kirk on December 03, 2014, 08:53:26 pm
Something about Mom's Spaghetti.

nuh-uh.  Mom's pies!  <3

Mom's home-baked goods.
Title: Re: If you were to add a tooltip...
Post by: HamsterIV on December 05, 2014, 01:03:34 pm
Ramming hurts both ships equally, so only ram when the enemy is almost dead and you aren't.

The ship will turn faster when the throttle is set at neutral.

The most efficient crew is one where each member has an area of the ship they are responsible for.

Most of the time an engineer can still shoot as effectively as gunner, but at not time can a gunner repair as effectively as an engineer.

The Commander's slot on the ship allows a player access to captain's chat in game, as well as the setup of the ship the crew will fly in the coming match. The player in that slot had better be ready for the responsibility.

Abandoning a match as captain of a ship, while there are still live crew members trying to win, is the 2nd fastest way to gain a negative reputation in the community.
Title: Re: If you were to add a tooltip...
Post by: Omniraptor on December 05, 2014, 04:07:16 pm
@hamster, ramming damage is not equal, it's based on relative mass of ships. The force is equal to both sides, but kinetic energy is not, so heavier ship takes less damage.

http://hyperphysics.phy-astr.gsu.edu/hbase/truckc.html
Title: Re: If you were to add a tooltip...
Post by: HamsterIV on December 05, 2014, 05:18:26 pm
That is how real life physics handles it, but I am pretty sure the armor for armor exchange on a squid to galleon ram is 1:1. it is just the Galleon has more armor to soak up the damage. Post impact velocities are another thing and much more important if you are trying to wall or goomba stomp the other ship. Unless some from Muse corrects me, I am going to assume a hull to hull / armor to armor ram applies the same impact damage value to both ships.
Title: Re: If you were to add a tooltip...
Post by: Sprayer on December 06, 2014, 12:43:18 pm
See hamster, you don't test it by rammimg armor on armor but bloon on bloon. All bloons have same hp and that's how you find out that the heavier ship actually takes less damage.
Title: Re: If you were to add a tooltip...
Post by: Squidslinger Gilder on December 06, 2014, 09:42:12 pm
-There are no allies or enemies when using mines, only targets.
-Jumping off airships is not an official Olympic sanctioned event.
-There is no "i" in team, but their is an "i" in pie. Fly with pie, it does not lie.
-<Insert any Codex of Zuka entry here>
Title: Re: If you were to add a tooltip...
Post by: macmacnick on December 11, 2014, 03:29:46 am
See a trail of mine puns? That could be a reclusive Community Ambassador! Follow their trail!
(a reference to my mine puns and elusive nature in-game)
Title: Re: If you were to add a tooltip...
Post by: IvKir on December 11, 2014, 03:41:16 am
Pilot's don't need a Spyglass. They need a crew with ears and eyes!
Title: Re: If you were to add a tooltip...
Post by: Crafeksterty on December 11, 2014, 12:44:22 pm
Above ^

Pilots dont need spyglass like engineers and gunners dont need pilot helm tools
So as a pilot bring all 3 helm tools while your engineer or gunners are given the spyglass.

Bind your MAP to Q because its better...

You can always help out on repairs as pilot, just make sure the ship is not going into any place you dont want it to.

Ask in chat if your crew can hear you through your microphone before you start yelling at a player who cant hear you.

Click on the ship name you are crewing for in lobby to see the current set up of the ship you will be crewing on.

Best engineers have awareness of what is going on outside the ship to better expect oncoming damage and pressure.

Best gunners have good practiced prediction of the enemies position, armor and aiming.

Best pilots have good role management to better fit the ship as a killing weapon.

The gun missed the shot because the ship turned, the ship turned because the side engine was not repaired,
the engine got hurt from something the gun could prevent if it did not miss the shot.
Title: Re: If you were to add a tooltip...
Post by: Melon McCrabernathy on December 11, 2014, 12:57:21 pm

Bind your MAP to Q because its better...


This is a good one!
Title: Re: If you were to add a tooltip...
Post by: ShadedExalt on December 11, 2014, 01:16:49 pm
The gun missed the shot because the ship turned, the ship turned because the side engine was not repaired,
the engine got hurt from something the gun could prevent if it did not miss the shot.

This.  It demonstrates that EVERYONE has a hand in success or failure of a ship.  Salute.
Title: Re: If you were to add a tooltip...
Post by: Omniraptor on December 11, 2014, 03:32:16 pm
The gun missed the shot because the ship turned, the ship turned because the side engine was not repaired,
the engine got hurt from something the gun could prevent if it did not miss the shot.

This.  It demonstrates that EVERYONE has a hand in success or failure of a ship.  Salute.

It's still mostly pilot's fault for not compensating for damaged engines. Pilot is most responsible position for a reason.
Title: Re: If you were to add a tooltip...
Post by: Crafeksterty on December 11, 2014, 03:39:30 pm
Thats true, but when you have 2 side engines buffed but then one gets destroyed but you still sort of have to back off you will be suprisingly turning. Then again its not the pilots fault but he can make up for the loss.

Which goes to

-When a helm tool is highlighted, it means it is activated
Title: Re: If you were to add a tooltip...
Post by: Indreams on December 11, 2014, 04:15:55 pm
Another good tip that helped me,

When leaving the helm, it is a good idea to put your engine near neutral.