Author Topic: Silly Ideas That Would Break the Game  (Read 323793 times)

Offline Captain Phil

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Silly Ideas That Would Break the Game
« on: March 31, 2013, 07:17:30 pm »
There was once a teacher I had who said, "No idea is stupid," and I would like to prove him wrong. This is the thread to dump any suggestion that would completely and utterly break the game (like boarding), or troll the living daylights out of the players. And who knows, maybe out of all of the silly ideas posted there may be some concept within one that would prove useful, or remind us why should be happy we such a great development team for this game. Now, start posting those rediculous ideas and get them out of your system!

I shall start off with the first silly idea,

The Ultra Cannon for the galleon. This massive cannon will replace all four heavy guns in the hull for a massive fixed cannon that has to be aimed by the pilot. The cannon can instantly destroy hull armor and squids, and with two shots can destroy any airship. Why a cannon like this? So we can ram our galleons into other ships screaming "AMERICA!" and promptly blowing them away.

Offline N-Sunderland

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Re: Silly Ideas That Would Break the Game
« Reply #1 on: March 31, 2013, 07:35:04 pm »
Letting the Galleon have six crew. You'd have a pilot a gunner on both heavy guns on one broadside, an engineer buffing their guns, a main engineer, and an upper deck buffgineer. Insane durability, insane firepower.

Offline Shinkurex

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Re: Silly Ideas That Would Break the Game
« Reply #2 on: March 31, 2013, 07:38:26 pm »
Letting the Galleon have six crew. You'd have a pilot a gunner on both heavy guns on one broadside, an engineer buffing their guns, a main engineer, and an upper deck buffgineer. Insane durability, insane firepower.

Heck, make it ten, and you can have a gunner for each gun, a pilot and 3 engies..... invulnerability activate!

I'm also very fond of the large saw looking thing that Awkm posted not too long ago... lemme see if I can find the post

*Edit* it can be found here: https://gunsoficarus.com/community/forum/index.php/topic,332.msg7109.html#msg7109
« Last Edit: March 31, 2013, 07:40:49 pm by Shinkurex »

Offline Lehran

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Re: Silly Ideas That Would Break the Game
« Reply #3 on: March 31, 2013, 08:06:08 pm »
Make the Super Tesla cannon a medium weapon and have 4 on a galleon, and then have 2 normal tesla cannons

Offline MasX

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Re: Silly Ideas That Would Break the Game
« Reply #4 on: March 31, 2013, 09:05:45 pm »
squid  with junker armor and hp

Offline N-Sunderland

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Re: Silly Ideas That Would Break the Game
« Reply #5 on: March 31, 2013, 09:12:34 pm »
Galleon with Squid speed and manoeuvrability?

Offline Squash

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Re: Silly Ideas That Would Break the Game
« Reply #6 on: March 31, 2013, 10:27:16 pm »
Let's make a gun that fires twice as far as the second longest range gun. Let's give it piercing damage so it can break armor, and shatter so it can destroy engines and guns. Oh, and let's make it a light gun, so a pyramidion can fire two of them while flying backwards. Let's also give it next to no arc so it's really easy to use.

Offline N-Sunderland

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Re: Silly Ideas That Would Break the Game
« Reply #7 on: March 31, 2013, 10:31:07 pm »
Let's make a gun that fires twice as far as the second longest range gun. Let's give it piercing damage so it can break armor, and shatter so it can destroy engines and guns. Oh, and let's make it a light gun, so a pyramidion can fire two of them while flying backwards. Let's also give it next to no arc so it's really easy to use.

Strictly speaking, the merc has the second-longest range in the game, after the lumberjack. 3000 vs. 3800, if I remember correctly.

Could be worse. It could be like it used to be, with way more arc and turning speed, a faster projectile, no drop, and more piercing damage.

Offline Keon

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Re: Silly Ideas That Would Break the Game
« Reply #8 on: March 31, 2013, 10:41:55 pm »
Let's make a ship with a special gun called the BOARDING GUN and you would get in and fire and it would shoot you to the other ship and you would hit people with your spyglass.

Offline Connor Mc.

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Re: Silly Ideas That Would Break the Game
« Reply #9 on: March 31, 2013, 10:51:58 pm »
A rutabaga gun, called
THE SEED
you shoot a massive seed out of a cannon, and sometime during the game, out of nowhere the seed turns into a massive Rutabaga, from there the crew has to eat the raw rutabaga or else risk their ship smashing into the ground, if it does smash into the ground, a rutabaga will form from the remains of the crashed ship and shoot seeds from where it grew until every ship has been destroyed by it, there bye ending the game.

Offline Keon

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Re: Silly Ideas That Would Break the Game
« Reply #10 on: March 31, 2013, 10:54:23 pm »
Who wins the game that way?

Also, a new class; the Cook. The cook has access to a hidden part of the ship. Every realtime day the players have to eat. They have to go to the cook and he can use cook-only tools that help him work better at cooking. If people don't eat, they move 10% slower.

Offline Connor Mc.

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Re: Silly Ideas That Would Break the Game
« Reply #11 on: March 31, 2013, 11:03:01 pm »
Who wins the game that way?

Also, a new class; the Cook. The cook has access to a hidden part of the ship. Every realtime day the players have to eat. They have to go to the cook and he can use cook-only tools that help him work better at cooking. If people don't eat, they move 10% slower.

the cook can also cook the Rutabaga so it is eaten by the crew faster

Offline -Muse- Cullen

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Re: Silly Ideas That Would Break the Game
« Reply #12 on: March 31, 2013, 11:25:46 pm »
New class- Falconier. Tools-
Crows: locks onto enemy ships and blinds the pilot
Ducks: waddle around the ship and give a boost to all other roles' effectiveness
Falcon: slashes its talons at the enemy balloon and does damage over time until called back
Ostrich: shoved into the engines to give the ship a moonshine-like boost without the turning penalty
Condor: picks up enemy players and drops them overboard
Geese: fly into the enemy's engines and break them
Flamingo: gives the area around the flamingo immunity to other Falconier tools.

Offline Lord Dick Tim

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Re: Silly Ideas That Would Break the Game
« Reply #13 on: April 01, 2013, 01:14:11 am »
Those poor geese!

Weapons have the chance to kill crew and remove them from the match.

Offline Captain Phil

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Re: Silly Ideas That Would Break the Game
« Reply #14 on: April 01, 2013, 01:21:53 am »
Let's make a ship with a special gun called the BOARDING GUN and you would get in and fire and it would shoot you to the other ship and you would hit people with your spyglass.
That would be called a catapult.