Author Topic: Silly Ideas That Would Break the Game  (Read 323775 times)

Offline Shinkurex

  • CA Mod
  • Salutes: 102
    • [MM]
    • 45 
    • 20
    • 43 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #30 on: April 01, 2013, 05:04:45 pm »
A mutiny button.

Heck yes! Firestone be warned ^.^

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #31 on: April 01, 2013, 05:05:16 pm »
I'd like to see what would happen if the Galleon only had light guns. A team of three Galleons could park and focus nine mercs on an enemy ship.

Offline Sgt. Spoon

  • Member
  • Salutes: 112
    • [Keno]
    • 3
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #32 on: April 01, 2013, 05:11:57 pm »
A rutabaga gun, called
THE SEED
Lol

Otherwise a big-ass axe and some mech-legs wouldn't be entierly out if place.

---
Also, with the direction this thread is heading, it might get moved to the lounge. But not necessarily.

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #33 on: April 01, 2013, 05:15:37 pm »
It was more of a loungey idea from the get-go.

Offline Helmic

  • Member
  • Salutes: 35
    • [NCNS]
    • 6
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #34 on: April 01, 2013, 05:24:06 pm »
When all components of a ship are either disabled or on fire, start playing "Yakety Sax."

Offline HamsterIV

  • Member
  • Salutes: 328
    • 10 
    • 45
    • 45 
    • View Profile
    • Monkey Dev
Re: Silly Ideas That Would Break the Game
« Reply #35 on: April 01, 2013, 05:29:54 pm »
Give the captain the ability to frog march crew members around the ship. Also give the captain the ability to frog march bad crew off the ship entirely. Almost like a kick button only the captain has to physically catch the offender and throw them off the ship for it to work.

Offline Meriwether

  • Member
  • Salutes: 8
    • [MM]
    • 6
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #36 on: April 01, 2013, 08:10:18 pm »
Mega Harpoon which pulls ships together at the speed of Moonshining Squids,

Electrohull pilot tool, kinda like the opposite of Impact Bumpers (to be abused with the Mega Harpoon, naturally), zaps both vessels for mutually assured destruction,

Superheavy Gatling medium weapon, fires Piercing with Explosive AOE, witness Galleons pretending they are floating ED-209's,

WoW-style Hunter pets for all crews.  Inb4 clouds of duck pets and deafening quack attacks.



Offline -Muse- Cullen

  • Muse Games
  • Salutes: 47
    • [Cake]
    • 13 
    • 23
    • 20 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #37 on: April 01, 2013, 08:37:55 pm »
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.

Offline Helmic

  • Member
  • Salutes: 35
    • [NCNS]
    • 6
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #38 on: April 01, 2013, 09:01:56 pm »
WoW-style Hunter pets for all crews.  Inb4 clouds of duck pets and deafening quack attacks.

Oh lord, pets.  They're a neat class feature for one particular class, they lose their novelty and become annoying when EVERYONE FUCKING HAS ONE.  I really wish MMOs and RPGs would quit including pets for everyone, they're tacky and tacked on.

Offline Captain Phil

  • Community Ambassador
  • Salutes: 13
    • [Rydr]
    • 37 
    • 44
    • 45 
    • View Profile
    • DeviantART
Re: Silly Ideas That Would Break the Game
« Reply #39 on: April 01, 2013, 09:22:28 pm »
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.

Hmm, I actually like that idea, I may add something like it to a map concept I am brewing up.

Offline Helmic

  • Member
  • Salutes: 35
    • [NCNS]
    • 6
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #40 on: April 01, 2013, 09:27:29 pm »
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.

Hmm, I actually like that idea, I may add something like it to a map concept I am brewing up.

It does seem odd that there aren't any ground-based countermeasures for these airships.  In the skirmish maps it makes sense since they're so far away from civilization, but once Adventure Mode kicks in there's bound to be some fights taking place near settled areas, those places surely don't rely solely on balloons for their defense.

Offline Connor Mc.

  • Member
  • Salutes: 18
    • [DAGZ]
    • 16
    • 19 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #41 on: April 01, 2013, 09:31:33 pm »
A new class, seriously, any new class

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #42 on: April 01, 2013, 09:44:49 pm »
Get the dark energy gravity gun from HL2. You could grab Squids and launch them like enormous projectiles at Galleons.

Offline Connor Mc.

  • Member
  • Salutes: 18
    • [DAGZ]
    • 16
    • 19 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #43 on: April 01, 2013, 09:47:16 pm »
Instead of just airships, we could also have tanks!

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: Silly Ideas That Would Break the Game
« Reply #44 on: April 01, 2013, 09:49:40 pm »
Or planets. I wouldn't mind trying to keep a planet from exploding (easiest job EVER, unless they have a Death Star).