Author Topic: [Commander] Sanity keeper - Improved block function & /kick  (Read 50168 times)

Offline Helmic

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #30 on: April 04, 2013, 05:44:01 pm »
Yeah, we're overestimating how many of these griefers aren't actually griefers.  The game isn't going to be appealing to younger kids and antisocial adults in the first place, if they can't understand the social element of the game no amount of kick mechanic tweaking is going to save their experience, they simply won't like the game.  They're not going to play again even if they aren't kicked because they keep losing and everyone keeps yelling at them and there's no way to call your opponents faggots during a match.

Of those who CAN enjoy the game, I'm saying more people currently have their experience tainted by griefing than those who would have been unfairly kicked given Pickle's suggestion.  Griefing is going to become more and more of a problem as the population picks up, we're going to lose some of the factors that kept griefers away before as the community grows, and given the mechanics of the game we're just one good Youtube video away from a surge of copycats.

I mean, it's great that you guys apparently have twelve inch dicks that scare off griefers just by pointing it in their general direction, but for those without that social presence having an easy tool to deal with this problem themselves would be a godsend.
« Last Edit: April 04, 2013, 06:03:20 pm by Helmic »

Offline nake

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #31 on: April 04, 2013, 05:53:39 pm »
Another reason to add a kick feature or a way to block your ships to anyone except your friends:

Achievement hunters.
I don't care if you want your X achievement, I mean, try to get it if you can, you'll have all my support. It's not the first time nor the last one that I change ship or weapons to help someone get his achievement.
BUT, if you are a level 2 guy, playing in a ship with medium to high level guys that are loosing and you play as their engineer, just stop buffing the balloon...
We had our hull almost destroyed, no engines, and he was buffing the balloon. And it was not just a moment during the match, it was like 3 complete matches.
I told him to fix or get out, several times, and he kept doing that.

If you don't want to play, just don't play. I remember when I started playing that I felt that getting in a high-level match was a privilege (in fact I still do think so). Why do those guys don't profit and play with us? I needed and engineer! He was an engineer!

I'm sure I'm not the only one with this problem. There MUST be a solution. It's getting really annoying to play this way.
I don't care if it's a kick button or something else, but I believe that this is a big issue. Last 3 nights I played, at least in 2 matches every night I had problems with someone not playing or just ignoring everyone.

It's a cooperative game, let's help the guys that want to cooperate, and avoid people that just want's to annoy.
« Last Edit: April 04, 2013, 05:55:41 pm by nake »

Offline HamsterIV

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #32 on: April 04, 2013, 06:08:36 pm »
Helmic you are an absolute Jem for funny quotes.

there's no way to call your opponents faggots during a match.

Last night other team had to wait for lobby before they could do that. Something about my blender fish must have really pissed them off.

I mean, it's great that you guys apparently have twelve inch dicks that scare off griefers just by pointing it in their general direction

So that is what it takes to scare off griefers. I shall have to order those pills from Mexico I keep getting advertizements for in my email.

Offline Helmic

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #33 on: April 04, 2013, 06:11:50 pm »
Hamster if you spell gem with a j again I swear to God I'm unzipping my pants.

Yeah, going into a game and working on achievements to the detriment of your crew is pretty rude.  Most captains will outfit their ships to help their crewmates get achievements, but you have to remember there's three other people on that ship that want to win, the captain has to accommodate for three people's preferences and balance that against what he can actually fly.

As for blocking everyone except friends, that's what a private game is for.  I REALLY don't support a feature to just allow friends to join your ship, that would kill the atmosphere of the community in an instant, not to mention provide a powerful griefing tool.  Set yourself to only allow friends to join your crew, steal crew captain slots, never hit ready.  With a group of friends you could quite possiblly shut down down most of the games available and confuse people into thinking the whole game's stopped working, tricking them into never playing again.

Offline nake

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #34 on: April 04, 2013, 06:32:08 pm »
As for blocking everyone except friends, that's what a private game is for.
I don't fully support that idea, it was just something that came to my mind. However, that's not exactly that way. A private game is private for all teams and ships, while what I wanted to say is that only your ship is private.

that would kill the atmosphere of the community in an instant
That is a really good point. Most of us probably won't use it too much, but others would do.

not to mention provide a powerful griefing tool. Set yourself to only allow friends to join your crew, steal crew captain slots, never hit ready.  With a group of friends you could quite possiblly shut down down most of the games available and confuse people into thinking the whole game's stopped working, tricking them into never playing again.

o.O? You do need a really great amount of friends xD You need more than just 1 ship to stop the counter if the other pilots hit ready. And if enter the game, pay for it with other friends, why  would they just grief around?? To stop 2 matches you need 3 more friends, and being able to enter while there is 2 slots (in a 2vs2 match) as commander!
And AFAIK griefers troll alone, mostly because he they don't understand that this game is cooperative. If they are cooperative enough to get that many friends to grief that way, man, I take off my hat  :-X .


I'm starting to think that the best option is the votekick thing.
You play with a griefer, the rest of the crew suffers him, he gets banned.
You are in another ship and the captain on the other ship just goes to the end of the world and doesn't play, you, your crew, and his crew votekick him.
As someone said before in this thread, this can be used to troll. But it's a lot more difficult to to grief: you need to convince enough people to votekick with you, while without having votekick you just need to stay still in your ship.
I do really believe that this is a nice solution, and if it doesn't work the way we expect and has some hack that we haven't thought of, devs could just disable it.

Any other ideas? Do you like/dislike my votekick solution?
« Last Edit: April 04, 2013, 06:35:47 pm by nake »

Offline Helmic

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #35 on: April 04, 2013, 06:40:51 pm »
You guys are underestimating how organized griefers can be.  There's whole "teams" of griefers who do nothing but roll through Minecraft servers, younger players will organize "protests" in games like this over this or that change to mechanics or some bullshit.

As for the scenario I presented, if I were to lead that effort it'd take me... tennish people maybe?You don't need to prevent every game from starting (though if you got thirtiesh people who wanted to do this for shits and giggles it'd be very possible), you just need to make it impossible for those game to have more than a handful of people playing, just making sure that three times out of five or whatever they won't be able to join a crew, just making the number of times they'll need to try to join a game be greater than the number of times they're willing to try before giving up.  If those people aren't just staying in the same games but moving around to follow those trying to make games, you can piss off a lot of people and drastically cut the number of players online.

Whether someone would WANT to do that is simply a matter of how funny the reactions would be and whether that group's disgruntled over something (which will happen as patches roll out and members of the community grow disenchanted with the game).

I forget where I read this, but someone of some importance mentioned it's very important that for every team making an online game at least one person there has to be an asshole, and his job is to think up new ways to be an asshole.
« Last Edit: April 04, 2013, 06:50:59 pm by Helmic »

Offline nake

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #36 on: April 04, 2013, 06:49:39 pm »
Wow, please use full-stops and newlines man! It's difficult to follow what you are saying with such a big wall of text.

Alright, forgetting about the "private ship" thing. Anything wrong with my votekick idea?

Offline Helmic

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #37 on: April 04, 2013, 07:03:38 pm »
In any of these endeavors you can also easily convince people to join you, you might START with five or so people but as you piss people off a small number will want to join in on your antics.  Just providing quick instructions in regional and a simple motivation (FIGHT THA POWAH is usually sufficient for most retards, anyone remember the Habbo raids?) can make something snowball.  I mean, so much of Habbo griefing was (is?) simply the ability to block others' paths, they decided that their community didn't have enough griefers to justify removing it and look what happened to them, AIDS in their pools and swarms of angry Nigras.

Offline nake

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #38 on: April 04, 2013, 07:09:27 pm »
Habbo is free to play, and you don't need an steam account, nor even a real email account. That's why it was so easily raided by 4chan, /b/ro. xD

Offline Helmic

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #39 on: April 04, 2013, 07:16:25 pm »
There's that too, but you can draw from a game's own community easily as well.  See - GMod.  There's a couple factors that have kept GoI safe so far, but as the population picks up it's going to become more and more likely.

Offline All Systems Go

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #40 on: April 04, 2013, 07:43:46 pm »
There's that too, but you can draw from a game's own community easily as well.  See - GMod.  There's a couple factors that have kept GoI safe so far, but as the population picks up it's going to become more and more likely.

Quoting Helmic for emphasis.

Communities with minimal to no moderation on the internet have been tried before, first in 1978 or so but the pattern - specific dynamics aside - it repeats a lot.
Basically... you start with a small core of people and it works well. Then a service gets popular and generally several times its size... trolls also emerge and with no way to filter the signal from the noise, over the next period (typically a few months to a few years) it degrades until it's just a wasteland.

Maybe the community representatives and the devs playing, maybe that's enough to keep it in check. But Helmic's right.

If you're interested in further reading, check out "A group is its own worst enemy" (just an article you can google, not a book).

Offline nake

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #41 on: April 05, 2013, 04:31:54 am »
There's that too, but you can draw from a game's own community easily as well.  See - GMod.  There's a couple factors that have kept GoI safe so far, but as the population picks up it's going to become more and more likely.
GMod had no way to control players. Servers had to download mods to do that, and most of them where kinda lame.
And anyway, gmod was veeeery trolleable as it's designed as a physics sandbox where anyone could do anything. It was fun when you played with friends, but not so often when open to the internet.

I think we all agree that some kind of control is necessary. Are devs taking this into account or something? In fact... do devs enter this forum? xDD

Offline Shinkurex

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #42 on: April 05, 2013, 07:44:42 am »
Quote
I think we all agree that some kind of control is necessary. Are devs taking this into account or something? In fact... do devs enter this forum? xDD

They most certainly do.... :)

Offline N-Sunderland

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #43 on: April 05, 2013, 07:56:32 am »
Quote
I think we all agree that some kind of control is necessary. Are devs taking this into account or something? In fact... do devs enter this forum? xDD

They most certainly do.... :)

What Shink said. They visit this forum a lot. You'd be surprised, nake.

Offline Keon

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Re: [Commander] Sanity keeper - Improved block function & /kick
« Reply #44 on: April 05, 2013, 10:46:35 am »
Certainly no /kick, but a /report would help. If it just sent a report to the CAs and if we are on at the same time they are it shows up and we can have a little talk, just to see if they are really trolls or just need teaching?