For a very long time ive been saying (Not so much on forums) that the spires stats are pretty crap and that all it has going for it is the guns.
The spire with 700 armor + 750 health but without the todays side gun changes was a pretty strong ship. But even then the spire couldnt survive because it couldnt outgun.
If you combine the spires previous armor and its firepower, ide say it would be a pretty OP ship.
I was against the discussion of changing the gun arcs at the time because i saw a whole lot of destructive potential. I just didnt add the balance to the armor.
So today i believe the guns aiming like they do made the Spire for a fun (More fun) ship than before. I can litterally come up with a build that would completely counter a different ship. Or a nice mix versus 2 different ships. But there are GLARING weaknesses that i cannot overcome even being a seasoned Spire Flyer.
And this is something ive said in the discussion of the spires change when it did.
.And that is the Acceleration. -Spud Nick.
Vertical Acceleration is in a good order for a spire, i would love for a minor verticality mobility but thats not the issue.
It is its Horizontal Acceleration.
The spire is a Slim figure and many times People really do miss the spire when it is going side by side. They have to resort to attacking the baloon and even that does not gurantee a hull hit.
I dont wanna act like a master or any thing but if you find some of my gameplay, i tend to turn and jump into cover as fast as possible. When i start to fly torwards my cover, the enemy shots are allready missing, problem is it is slowly starting to hit again. And when i do get into cover, i have to heavily stabilise my ship as quick as possible so i can jump out of cover.
On big maps like dunes, or water hazard, there is next to no real use for the spire. When the enemy goes sniper, the spire on those map types is locked down. Swaying from side to side, tanking sniper shots with dodging abilities helps for just a moment. An increase in acceleration should make the spire able to Tank sniper shots with constant dodging.
On a mobula and a buffed baloon, i can easily sway up and down to dodge sniper shots be it artemis/mercury/Hades/Luberjack.
The spire could use for that acceleration to better help himself. It fits because it is a very pointy ship so an accurate acceleration would allow for topnotch positioning.
Another thing is when the spire is above or Below a different ship. A good pilot with map awareness would greatly help the spire in minda gaming close range.
For example
A pyramideon is about to ram you, you go above or beneath him. The pyra either starts turning to face behind you, or goes backwards to face your front. His most effective decision is going backwards because a pyra is quicker than it is turning. So the spire has to somehow be able to beat that. With great acceleration, the spire can look at the map or the enemy ship and react accordingly. If the pyra turns for the spire after a missed ram, the spire can quickly go behind the pyra. If the pyra starts to go backwards, the spire can follow and then immidiatly after (or just go backards instantly) go backwards to use his backwards speed with your sudden backwards speed. All of a sudden you have range again. There is a third option, turn to dodge a pyra ram. You horixontaly dodge the pyra by turning and then going backwards/Forwards. This will always make the pyra Turn. You can then freely go above or under. And keep flying around him like that because you have Sudden Acceleration that the pyra has to Guess for.
Im using a Pyra as an example, but it should do with alot of things like Mid range fighting, a spire should be able to dodge hades shots just by turning and full steam ahead/Back. With kyrosine or Moonshine. Or escaping squids by suddenly moving a different direction. Etc etc.
Nothing too big of an acceleration but enough for it to people notice.
The spire is very close to Balanced, it is requiered a good crew to manage, but its true that it has huge weakneses that you cannot overcome. A buff to something that the players, Crew, pilot controls is better than to straight up give it stats that helps out the ship generally without player inputt.
TL:DR The spire can make very good use of accurate enough Acceleration