More up to date information here....
Disclaimer:
If I say something should be happening and clearly is not, please let me know. This is because these features should work before we officially test. Matchmaking is not in a fully testable state right now and we're not ready to test all the use cases.
Futhermore, there are some use cases that we are explicitly not testing for in this current phase of matchmaking.
Keyvias will be posting an announcement soon regarding when testing will officially start.
RE: 3 engineer while queuring soloFor now, you can change all this after matchmaking puts you in a pre-match lobby. Whether or not we want to be strict and lock this in is TBD. We'll test and see how well this goes. We just don't want users to end up in a situation with 4 gunners. This will likely only be locked for Novice, so no worries there so far.
RE: Engineer CaptainSame as above. You can change in pre-match lobby.
RE: How easy crew loadoutsYou can chat and voice chat. For now, we will be implementing a global countdown of 90 seconds. You can ready up before then and start faster. Each team will get one 30 second Add Time button for a total of 60 seconds added if both teams as for it, so 2 minutes max in pre-match lobby to change your class, ship, and loadouts.
RE: Match starts before ready
Not much we can do there but we'll be measuring how long it takes for matches to start and tuning the default starting value from the current 90s.
RE: Skill level/rating
Your account will have one rating regardless of classes. It is purely based on your wins/losses. If there is a huge problem with this, we can look to split it up. However, our assumption is that if you're high enough level at any class then you'll probably be playing better in your bad clas than a Novice or average player.
RE: Ratings based on personal skill or team average?
Ultimately, we'd like points awarded to be scaled appropriately to your personal rating. For now, we're taking a simplified approach to get things started.
RE: Dropping mid-match
For now, we won't penalize your rating if you drop mid-match. However, we will allow you to Resume the match you dropped out of. If you fail to resume then you your priority in queue will drop as a punishment for a short duration of time like for your next queue in matchmaking.
RE: Join on players
Yes, for now you can join on your friends in both matchmaking and custom games. We'll be evaluating the efficacy of it as we go along. This includes in pre-match lobby and mid-match. Again, we'll have to look at this carefully. The ratings systems will distribute points accordingly to new members in the match.
RE: Low population
We are not testing for low population right now. If there isn't enough players for a full match, matchmaking will currently fail. We will be thinking of low population contingencies but are strictly not testing it for now.
RE: Ratings measurement and creation
Please read more about ELO/Glicko rating systems. These systems are used in many sports and eSports worldwide. Your ratings is an accmulation of all your historic matches, not just the last 4-5 matches (it will just take 4-5 matches to generate an accurate and 'reliable' rating). There are other variables to measure the reliability and variance of your rating as well. We take all that into account when pairing you up with other players.
http://en.wikipedia.org/wiki/Elo_rating_systemhttp://en.wikipedia.org/wiki/Glicko_rating_systemWe are using Glicko 2. You can even download the formulas that we will be basing ours off of from the Glicko 2 website to get a better understanding of how this works if you are curiously inclined.
RE: Save-as
There are a lot of things related to that issue that can make things difficult to roll back from things getting commited without adequete testing and people responsible for systems leaving the company. Some of these things are beyond our control but I take full responsibility. It often comes down to labor priorities and we chose to handle the situation with more design damage control than to completely roll it back. This is why we're testing out matchmaking piece by piece, step by step, to ensure that these kinds of things don't happen. Knee-jerk reactions to spawn changes were expected and dealt with to the best of efforts. However, knee-jerk reactions to an idea stated clearly as an idea discourages our efforts for transparency, which is something many people have asked for.
When posting your comments. Please consider your tone and note that we are always open to ideas. In return, we ask that you're also open to ideas that we present to you.
Matchmaking is taking place in phases. Not all features and functions are in place. Things will slowly be tested over the course of the next few months.