I paid more attention this time around to the Bounty Season than I normally do, and I've noticed some issues beyond the [Wanted] tags (please discuss that particular topic in the other thread).
First is the point system. Bounties earn points by winning matches, while Bounty Hunters get points for defeating bounties. Something new I learned this time around was that Bounty Hunters can only claim each bounty once, as opposed to farming them for points. Interestingly, bounties can actually be bounty hunters as well (go figure); although of course they are at a disadvantage because they cannot claim their own points (I'm here to turn myself in, do I get the reward?), but I think that's pretty acceptable.
The next is the extreme lack of activity from the bounty sign ups. About halfway through the season, half of the bounties didn't have a single win. I can't be sure if they had signed in during that time, but I want to believe that if they did, they could get at least one win. At the end of the season we had:
2 Players with more than 100 wins
5 Players above 50 wins (3 between 50-100)
13 Players above 20 wins (6 between 20-50)
and
30 players with 0 wins
(All the 'above' categories includes everything above it as well.)
This is out of 75 players who signed up. Only 17% of the players signed up got above 20 wins, and 40% of the bounties didn't even show (or at least didn't win any).
This makes it difficult for players who want to win bounty hunting points, but can't find any bounties.
There should be a system in place for more bounties to be put into the system. Such as, if a bounty isn't active for more than 36 hours, they get removed from the bounty list, and their slot opens up. (Although the bounty season is pretty short, but 24 hours seems a little too intense).
There's also some pretty large divisions in the scores, but there's not a lot that can be done about that; and is mostly related to how active a player is.
Thoughts? Other suggestions?