END OF TURN 26redria:You're having a lot of fun upgrading your large swords, but that is soon replaced by the fun of actually having them done and ready for use! (The photon blade large swords are now in your stuff). Even the GM is excited about this, because they look so cool. The Wall can't attack you because you're inside the laboratory.
Stuff: Rotten apple, photon blade large swords (x2).
Damage dealt: 0
Damage taken: 0
HP: 62/100
AbbyTheRat:You realize that the Microsoft isn't very helpful for you in this situation, so you decide to throw it away and make a new wand from scratch, but not before protecting your eyes with some very yellow glasses that you find around somewhere. (The wand will be ready for use in turn 28). You find a hat in the shape of a cone and put it on your head to get more protection. The Wall can't attack you because you're inside the laboratory.
Ongoing action: Making a wand.
Damage dealt: 0
Damage taken: 0
HP: 100/100
Misc.: Wearing teal robes and hat.
Cheesy Crackers:You tell your minions to spam the Pit and send PMs to the GM so he doesn't notice you hacking him. They do it with great grammar, being smart enough to even apply the basic concepts of social engineering that you didn't even know about!
Achievement unlocked: Breaking the Fire Wall.
After so many attempts at getting the GM fall for one of you traps, it's finally happened! He was completely outmatched by the great intelligence he gave your minions himself. This could very easily be the best day of your in-game life! You open the emails he sent you, and along with the piles of unfinished homework and *ahem* perfectly family-friendly material you find... nothing. At least you know how to get anything from the GM now. Even if he's hard to find AFK, he does spend the whole day at a glorified calculator. If only you would have gotten an achievement for this, at least. (You're no longer a magma-ish cubical minion, for some completely unknown reason) (The baby sign magic or whatever doesn't affect you now).
Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x43.5).
Damage dealt: 0
Damage taken: 0
HP: 50/99
Misc.: Immune to baby sign effects.
Achievements: Breaking the Fire Wall.
BdrLineAzn:You stick around the cafeteria to grab the one and true food that can enlighten you and save you, or something like that. Bacon is bacon is bacon is bacon anyway, so who needs reasons! (+12 HP from hospital, +1 HP from cafeteria). The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Stuff: Super real cool awesome beautiful peashooter, Bubble-atron-inator-thingy.
Damage dealt: 0
Damage taken: 0
HP: 70/100
Achievements: ... -The Sign Painter.
Gryphos Felldawning:Ignoring your really low health indicator, you attack the Wall using Grond once more. You can't tell for sure, but it almost looks like you didn't do as much damage as you could have if you were in better conditions. It also feels like the GM is trying to hint something at you, but everything hurts too much to care about such silly ideas. The Wall yawns and throws another rock at you.
Stuff: Grond.
Damage dealt: 5449
Damage taken: 6
HP: 12/100
Misc.: Low health.
Achievements: Reference letters.
macmacnick:Your portable banshee rocket launcher is finally done! (The portable banshee rocket launcher is now in your stuff). You start thinking of how much fun the Wall will have with your two new weapons, perhaps in a sarcastic way or something, because you really doubt the Wall is into that... The Wall can't attack you because you're inside the laboratory.
Stuff: Robot (deployed), magical notebook, advanced handheld sticky mine launcher, portable banshee rocket launcher.
Damage dealt: 0
Damage taken: 0
HP: 60/100
Misc.: Armor.
Achievements: Love thy GM...
Piemanlives:You continue reading comics at the hospital, so caught up in the stories that you don't even notice the time passing by so quickly and forget to post this turn (+12 HP). The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Stuff: Tunnel machine (deployed).
Damage dealt: 0
Damage taken: 0
HP: 90/100
Coldcurse:You are still healing inside the hospital with Ariden (+ 12 HP), but then you feel like something is wrong. It feels like Cheesy could go in any moment now! It can't be, though. You have the baby sign to block him off, right? The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 83/100
Misc.: With Ariden.
Keon:You're still working on your super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray. It seems like a lot of work to put on one weapon, but it will probably be worth it. The Wall can't attack you because you're inside the laboratory.
Ongoing action: Making the super-high-power-kinetic-raingun-orbital-bombardiment-laser-death-ray.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 0
HP: 42/100
Other Damage:3756 from Firing Range (897 from catapult, 1392 from cannon, 1467 from wrecking ball).
1800 from Robot (900 to max HP)
8868 from Bomb Factory (2442 from bomb factory, 1692 from bombs in the catapult, 2142 from bombs in the cannon, 2592 from bombs in the mine-launcher).
2591 from Impact-mine Mine-launcher.
3090 from Tunnel Machine.
1464 from High Energy Kinetic Rail-cannons.
336 from Ivy.
561 from Mold.
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Can spawn minions to attack people.
Status: Finished.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:
Can be used by many people in one turn.
Certified as a sentient being by several science authorities.
Has an AI core.
Attacks the Wall automatically every turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The firing range:Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.
Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.
Impact-mine mine-launcher:Throws impact-mines at the Wall automatically.
Is a cake related thing.
Status: Finished.
Ice fortress:Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.
Status: Finished.
The shelter:Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.
Status: Finished.
The Wall:HP: 742654/993500
Status: Dry again
Producing: +1 Culture
Perks: Incendiary Pebbles II
It is now turn 27 have funsssssssssssss
!!!