Author Topic: The Wall [v1]  (Read 457196 times)

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #45 on: January 23, 2014, 08:25:14 am »
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
But you (Hopefully) can't do that cuz the sign repels you. And technically this sign is your creation too since you gave me the rage needed to build it. So... we're like parents to this sign, and you're trying to burn our baby :O
Ok that seems a little weird even for the pit.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #46 on: January 23, 2014, 09:05:47 am »
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
But you (Hopefully) can't do that cuz the sign repels you. And technically this sign is your creation too since you gave me the rage needed to build it. So... we're like parents to this sign, and you're trying to burn our baby :O
Ok that seems a little weird even for the pit.
Coldcurse replies "If you don't get out the fortress I'll divorce you and kill the baby!"

Offline -Narcotic

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Re: The Wall [v1]
« Reply #47 on: January 23, 2014, 10:27:29 am »
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
But you (Hopefully) can't do that cuz the sign repels you. And technically this sign is your creation too since you gave me the rage needed to build it. So... we're like parents to this sign, and you're trying to burn our baby :O
Ok that seems a little weird even for the pit.
Coldcurse replies "If you don't get out the fortress I'll divorce you and kill the baby!"

The plot THICKENS!

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #48 on: January 23, 2014, 12:37:43 pm »
*dont know if this action will count this turn due to previous actions*
Coldcurse aims a flamethrower at the fort and yells. "CHEES YOU BETTER GET OUT OF THERE OR ILL BURN YOUR SIGN!"
Yeah it counts because that second action wasn't really an attack, but I can't edit posts after a while so I couldn't change what I said xD

*goes into laboratory and makes explosives with extra fire*


Flies up to the wall and throws the whole load of them (1000) over to the wall, making sure the wall is in range of the explosives.
Still building the Llaw, but in my spare time I take some extra bricks from the wall (Deals damage to it) and drop them down the labs toilet to clog it up. : D
These are attacks tho so they do take an extra turn :P

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #49 on: January 23, 2014, 02:46:34 pm »
END OF TURN 4

Gryphos Felldawning:
You give the Wall a new paint job and make a philosophical statement in one action. Great stuff! The Wall is confused by what you wrote and attacks.

Damage dealt: 0
Damage taken: 3
HP: 85/100

BdrLineAzn:
You can't reverse the molecules enough to make clay, but what you got should be enough to make a solid army. [get it? xD] (You now own an army of tiny "clay" soldiers). The Wall can't attack you because you're inside the laboratory.

Stuff: Army of tiny "clay" soldiers.
Damage dealt: 0
Damage taken: 0
HP: 91/100

-Narcotic:
You create something that looks a little bit like Berlin, and a little more like a bunch of things scattered around. Still, people get the idea of what you were going for. The Wall is now even more confused than before and throws a brick at you.

Damage dealt: 0
Damage taken: 5
HP: 65/100

macmacnick:
You mess around in the laboratory with the explosives and manage to make some pretty good ones! (They're now in your stuff and you can use them next turn). The Wall can't attack you because you're inside the laboratory.

Stuff: Explosives.
Damage dealt: 0
Damage taken: 0
HP: 90/100

Cheesy Crackers:
As you build the Llaw, you take some bricks and try to clog the toilet in the laboratory. It's not very effective. Maybe you'll have better luck on Taco Tuesday? The Wall wants to help you and sends a brick your way.

Damage dealt: 16
Damage taken: 7
HP: 64/100

Coldcurse:
You try to set fire to the sign, but since it repels your attacks you can't really damage it. Also this will look really bad in court when you divorce Cheesy. The Wall attacks you in the good old way.

Damage dealt: 0
Damage taken: 4
HP: 83/100

Keon:
You finish building the catapult. It looks pretty neat with all that steam stuff, and it can be used by several people in one turn! The Wall throws a bunch of tiny rocks at you, and then a medium-sized one to finish it off.

Damage dealt: 0
Damage taken: 0
HP: 91/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.
Inside: Keon.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Under construction until turn 6.



The Wall:

Hp: 997378/1000000
Status: Slightly confused about what's going on


%%%&##~~~~## Nu r00l: onli one of dat spell per wizerd. should add up to 39 but not all wizerds are real and not all teh real visit us often. *lel sad face* *crais evrytaim* ##~~~~##&%%%

It's turn 5, go! :D
« Last Edit: January 23, 2014, 02:53:36 pm by Oliver Colt »

Offline -Narcotic

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Re: The Wall [v1]
« Reply #50 on: January 23, 2014, 04:23:50 pm »
I create a device called the Windower - it adds windows to solid surfaces. Its technical name is BillGates

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #51 on: January 23, 2014, 04:27:05 pm »
I create a device called the Windower - it adds windows to solid surfaces. Its technical name is BillGates

more like adds your information to the NSA's database OOOH BURNNNN xD

Offline radicallyBlue

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Re: The Wall [v1]
« Reply #52 on: January 23, 2014, 04:28:14 pm »
I get in touch with my lawyer and send a DMCA takedown request to the wall, saying it is infringing on copyrighted works due to its bricks, that are seen in other artistic works.

Offline Gryphos

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Re: The Wall [v1]
« Reply #53 on: January 23, 2014, 04:47:34 pm »
I shall dance for the wall, doing my best to keep it distracted.

Offline Shinkurex

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Re: The Wall [v1]
« Reply #54 on: January 23, 2014, 04:49:02 pm »
*shinkurex steps into the arena*

I begin construction of another wall that is allied with the attackers... I plan to leave various different access points for other players to attach siege weapons to, or to attack from

Offline -Narcotic

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Re: The Wall [v1]
« Reply #55 on: January 23, 2014, 05:36:37 pm »
Hint: I think someone should build a hospital. :U

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #56 on: January 23, 2014, 05:40:18 pm »
Hint: I think someone should build a hospital. :U

HEH

HEH

HEH.

Offline -Narcotic

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Re: The Wall [v1]
« Reply #57 on: January 23, 2014, 05:47:00 pm »
Guys, here's my plan:



Who can set the wall on fire?

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #58 on: January 23, 2014, 06:44:20 pm »
I then start load the catapult with my soldiers and launch them at the wall.

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #59 on: January 23, 2014, 08:05:34 pm »
Do I have to dedicate this turn to building or can I also attack without stalling construction?
If I can attack then I load up the catapult and use it's "Bonus attacking cities" to destroy the Berlin Narcotic made. Dunno what effect it actually does to it though...