Author Topic: The Wall [v1]  (Read 457782 times)

Offline macmacnick

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Re: The Wall [v1]
« Reply #60 on: January 23, 2014, 08:12:28 pm »
*deploys the bombs in tamper-proof containers in front of the wall, within range to damage the wall heavily when they blow. Gets out of range and explodes them*

Offline Lyserg.Z

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Re: The Wall [v1]
« Reply #61 on: January 24, 2014, 12:43:13 am »
I bring forth the most feared and ancient enemy of walls.
 . . .
A pot with ivy that I'll leave besides it, random moss that I'll disperse along it and a sprinkler to help them grow.
I hope they'll slowly damage it, obscure it's vission, make it soft and nice looking in an old town style and make it feel very uncomfortable c=

Offline Piemanlives

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Re: The Wall [v1]
« Reply #62 on: January 24, 2014, 12:54:03 am »
I enter the lab, and begin developing high energy kinetic rail-cannons.

Offline Keon

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Re: The Wall [v1]
« Reply #63 on: January 24, 2014, 02:01:50 am »
I'd like to fire the catapult, and then if possible scamper back to the bunker.

Offline Coldcurse

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Re: The Wall [v1]
« Reply #64 on: January 24, 2014, 02:30:09 am »
*takes 1 turn*
Coldcurse might have find a flaw in the wall and grabs a special crate, loading the crate on his ship he flies towards the wall and places the crate down.
As coldcurse unboxes the crate you can clearly see it's senpai. Senpai twerks against the wall and causes enough friction to scrape some bricks off.

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #65 on: January 24, 2014, 01:54:08 pm »
Guys the end of turn may be posted a bit later than usual today bc I'm a pile of nerves atm xD Feel free to discuss my clever clues about the easter egg and such :D

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #66 on: January 24, 2014, 04:12:34 pm »
END OF TURN 5

-Narcotic:
You go to the laboratory and create a Windower called BillGates. It seems to be kinda slow and buggy but it can hold itself up. (BillGates is now in your stuff). The Wall can't attack you because you're inside the laboratory.

Stuff: BillGates
Damage dealt: 0
Damage taken: 0
HP: 65/100

radicallyBlue:
You call your lawyer and explain the situation to him. He says the Wall was actually the first thing to have bricks in the world so there's nothing he can do about it. The Wall send you a welcome brick.

Damage dealt: 0
Damage taken: 9
HP: 91/100

Gryphos Felldawning:
You dance for the Wall in such a great way that the Wall forgets to attack you, but then it snaps back to reality and gets ready to attack others again.

Damage dealt: 0
Damage taken: 0
HP: 85/100

Shinkurex:
You start building your Wall and it seems a bit weak at first, but then it's solid enough to stay... almost straight. (The other Wall will be ready for use in turn 7). The Wall throws a blame rock at you, but you're used to that so you barely feel it.

Ongoing action: Building the other Wall
Damage dealt: 0
Damage taken: 1
HP: 99/100

BdrLineAzn:
You load the catapult with your "clay" soldiers and shoot at the Wall, hitting it in the very middle of the red thing Coldcurse drew on it. The Wall is overwhelmed with all the little soldiers everywhere and attacks you.

Damage dealt: 808
Damage taken: 5
HP: 86/100

Cheesy Crackers:
You finish building the Llaw and head for the catapult to attack "Berlin". It now looks less like Berlin than before, and it's a lot more like a mess. The Wall takes this chance to attack you.

Damage dealt: 0
Damage taken: 5
HP: 59/100

macmacnick:
You throw your explosives at the Wall and deal a good amount of damage to it. The Wall throws a bunch of tiny rocks at you.

Damage dealt: 613
Damage taken: 4
HP: 86/100

Lyserg.Z:
You leave the ivy nearby, but it needs time to grow before it can deal damage! (The ivy is now in your stuff). The ivy will be fully grown by turn 8. The Wall welcomes you throwing a rock at your head.

Stuff: Ivy (growing until turn 8 ).
Damage dealt: 0
Damage taken: 5
HP: 95/100

Piemanlives:
You go in the laboratory and start doing... what you said. You'll have the high energy godknowswhat cannons next turn. The Wall can't attack you because you're inside the laboratory.

Damage dealt: 0
Damage taken: 0
HP: 89/100

Keon:
You fire the catapult and get a nice shot near the aiming circle, then you run to take cover back at the fort. The Wall throws a brick your way but the fort blocks it.

Damage dealt: 740
Damage taken: 0
HP: 91/100

Coldcurse:
You use Senpai's special attack "twerk" on the Wall. It is super effective! The Wall throws a brick at you because it feels grossed out though.

Damage dealt: 61
Damage taken: 3
HP: 80/100



The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.
Inside: Keon.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 5 people.

Status: Under construction until turn 7.



The Wall:

Hp: 995156/1000000
Status: Disappointed of the overly-sexual dance moves of kids these days
Producing: +1 Culture


Them wizards with their fancy teal robes...

It's turn 6 w00t!
« Last Edit: January 24, 2014, 04:27:35 pm by Oliver Colt »

Offline Gryphos

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Re: The Wall [v1]
« Reply #67 on: January 24, 2014, 04:20:22 pm »
I say 'oh no' repeatedly in the hopes of summoning the cool-aid guy.

Offline BdrLineAzn

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Re: The Wall [v1]
« Reply #68 on: January 24, 2014, 06:09:08 pm »
I then study logic to disproves that the wall is a sentiment being. (or try to summon Spock to do it for me.)

Offline Shinkurex

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Re: The Wall [v1]
« Reply #69 on: January 24, 2014, 07:01:55 pm »
I continue construction on the wall... brick by brick... layer by layer... endlessly toiling to provide my allies with protection

Offline Piemanlives

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Re: The Wall [v1]
« Reply #70 on: January 24, 2014, 07:03:38 pm »
Wait, are my high energy kinetic rail-cannons be ready for deployment next round?

Offline Oliver Colt

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Re: The Wall [v1]
« Reply #71 on: January 24, 2014, 07:17:50 pm »
Wait, are my high energy kinetic rail-cannons be ready for deployment next round?

Yesh you can fire them next round :D I forgot to say the ongoing action thing sorry xD

Offline macmacnick

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Re: The Wall [v1]
« Reply #72 on: January 24, 2014, 09:12:11 pm »
*Is building a bomb factory that produces high power bombs and sending them down tubes (the bombs are spherical) to bomb-launchers and the catapult to shoot bombs at the wall, which will explode upon impact with the wall (Continuous stream of bombs manufactured each turn and launched the next turn) Will be finished in +2 turns, and automatically manufactures bombs, guaranteeing a steady amount of damage each turn once complete and armed. Wall will be eventually killed even if everyone dies.*

Offline Cheesy Crackers

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Re: The Wall [v1]
« Reply #73 on: January 25, 2014, 03:33:05 am »
I begin researching "Incendiary Pebbles I" for the Wall so that it can upgrade it's crappy pebble attack.

Offline redria

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Re: The Wall [v1]
« Reply #74 on: January 25, 2014, 08:31:57 am »
*redria joins the... fight?*
What is a wall but something to prevent you from getting from point A to point B?
I look to either side, then up. If I can see either edge of the wall, I go there and walk around it. If not, and I can see the top of the wall, I fly over it in the Rainbow Crash. If I can't see the top of the wall, I start digging a tunnel underneath the wall.
Regardless of my path, I do my best to draw a slice of pie on the wall. For science.