Since I had a run with it in a higly competitive match against our own Gents team, here is my input:
Of course, we lost the match, but I mainly blame this to some poor choices mid match (ally getting out position and me foolishly following in.. yeah
), not to the ship.
Here is what I MISS from the old Spire:
Hull bottom, yes, I do, but ECHO WHY?!?!?! you will ask, well because having that thing there allowed the main engi to stay bottom deck, which meant an extra hand to repair the main gun when needed, right now it's JUST the Gunner down there and I think that this encourages engineer usage JUST to get your gun up and running faster, if not the balloon as well. I've had my gun go down multiple times and VERY easily due to how the Spire works and getting it back up and running was a pain with just one person since the main had to focus on top deck guns and hull.
What I like on the new Spire:
Well, it's realy going to be a beast in this patch I'm sure of it, Mid-Long range builds are sure gonna be awesome with some experienced Hades gunners and Artemises plus a Hwacha/Flak/Lumber, just don't use the Light Flak, I've come to believe it's realy not worth it on a Spire since you want your trifecta to be effective at all times (maybe quadfecta~)