@Moriarty
Noooooo.
The Squid has the following advantages:
1. It's way more durable than people make it out to be (four hits to rebuild the armour and more perma than the Pyra).
2. Most of the important components are bunched together and can quickly be accessed by engineers.
3. It can stay in blind spots very effectively, and can escape battle without too much difficulty.
4. It's one of the only two ships with a rear gun, allowing it to deter pursuit or just simply giving it more options.
5. It's really, really hard to hit it with slow-moving projectiles.
The Squid's a really good ship. I've actually been thinking a lot lately about how it would fare in competitive play (cue Gilder reminding us that it needs its manoeuvrability fixed), and I'm sure that it could go somewhere with the right strategy.
No, I was referring more about how good each ship actually is when used to its maximum potential.
Ah, okay. In that case I don't think I can create a ranking because it depends on way too many variables.
Yeah, there really is too much to take into account to make a fully accurate one. The Goldfish, for example, overtakes the Mobula if the enemy team doesn't bring mercs. There are loads of things like that that change the rankings based on the situation...