Author Topic: Damage system  (Read 59219 times)

Offline Pickle

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Re: Damage system
« Reply #30 on: March 07, 2013, 03:22:50 am »
well from the looks of it, the gatling isnt effected by muzzle speed so the heavy clip wont actully change its range at all

But by reducing the spread/jitter, it increases the effective range..

Offline Machiavelliest

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Re: Damage system
« Reply #31 on: March 31, 2013, 12:46:04 am »
The spread on the Whirlwind is such that increasing its max range with lesmok wouldn't be very helpful, because of the small number of hits you'd actually get.

Offline Captain Smollett

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Re: Damage system
« Reply #32 on: March 31, 2013, 12:56:39 am »
Rayscan weapons ie carronade and gattling aren't affected by changes in lift or bullet speed from ammo types

Offline andros

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Re: Damage system
« Reply #33 on: May 15, 2013, 08:33:24 am »
Perhaps it is under the wrong topic however its has to do with the damage system.

I encountered a player a while back who claims that there is soft points in the ship's armor. For example according to him the goldfish has stronger armor on the sides than the front and back.

I guess this was just nonsense but it can not hurt to ask if there is an ounce of truth in it? :P

Even if it is not true, it is a cool idea, If you were to build an armored airships would you not try to reduce the weight by for example have stronger armor on the sides than on the bottom?

Offline Captain Smollett

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Re: Damage system
« Reply #34 on: May 15, 2013, 01:26:54 pm »
While this is not true per se, it is much easier and less risky to attack the goldfish from the side than the front.

Not only will you be facing a light gun instead of a heavy gun you'll have a much larger surface area to aim at when shooting the broadside and hence an easier time getting the kill.