Sometimes it's best to let yourself be killed when defending a point so you can get back to it with a full hull without losing it. I agree that it takes too long to uncap a point in Labyrinth, but not quite so on Scrap since the map is bigger. Something that might help (maybe) is if a point could be uncapped if there are two attackers but only one defender. It would be slower to uncap because of the defender, but by the time the other defender got back to the point, it'd be halfway gone. Attackers get a better chance to cap if they both stay alive, and defenders would have to really coordinate instead of "RUSH THE POINT OMG"