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Messages - Coldcurse

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16
The Pit / Re: Airship Voyage Checklist
« on: June 15, 2016, 02:47:08 am »
602. Ensure you disable the parking brake

17
The Pit / Re: War Crimes.
« on: June 15, 2016, 02:44:45 am »
*pulls out his record.*

  • Being a leader of an old clan of skypirates.
  • Being raised in the pit of the community.
  • Teaching others how to be as awful as I am.
  • Destroying everything people are attached to.
  • Asking Rethburn to join the TFD multiple times.
  • Became a Community Ambassador.
  • Having 0 regrets.

18
The Lounge / Re: Introducing the new CAs!
« on: May 20, 2016, 05:20:25 pm »
Greetings fellow members of the community

I am Coldcurse, 3 year veteran, clan leader, privateer and alcoholic.
I'm not particularly good in making great first impressions. But when you finally get to know me, you'll notice I'm a pretty ok guy that is willing to help the ones who ask.

I've seen this game and its community rise from the darkest sand of the dunes, and get up as high as the phalic rock of the canyon ambush. I've seen many great names come and go along the adventure I have lived as a captain. But let us not forget the great things we have done in the past and look forward to the future.

I Coldcurse will therefor pledge myself to the Muse staff appointed over me, and field all questions, great and small, difficult or annoying, addressed to me be they by the person, or the mob.
I will try to keep myself sane although not sure about sober and regularly available as is necessitated by the Community Ambassador agreements and forms to which I have pledged my unconditional adherence. 

Have clear skies and fortune in your adventure,
Coldcurse

19
The Pit / Re: Proper Procedure for Summoning RethBurn?
« on: February 07, 2015, 02:59:06 pm »
The best way to summon rethburn is to get into GoIo and type in the global chat that he sucks at the game. You instantly receive a skypcall from him.

20
The Pit / Re: What do you blame Shinkurex for?
« on: February 07, 2015, 02:52:43 pm »
I blame shink because people forgot the original purpose of this topic.

21
The Pit / Re: Describing GOI
« on: February 07, 2015, 02:50:43 pm »
The game you hate because the not so usefull matchmaking system and forced quit feature after 3 matches.
The game you hate because of all the new people who don't listen and don't even attempt communicating with you.
The game you hate because of all the people discouraging you, telling you that you are shit.
The game you hate because of the new changes and overpowered fire damage.

The game you love, because it has everything else.

Coldcurse.
Leader of the TFD.

22
Community Events / Re: Cake's Unbirthday Tournament! Week 3!
« on: February 07, 2015, 02:41:56 pm »
Since when did clansize matter?

23
TFD ready to roll.

24
hope to meet you in the finals, skrim.

25
TFD will join this.

26
The Cantina / Re: Guns of Icarus 2014 RP ooc room
« on: June 18, 2014, 09:31:59 am »
could you link the campaign idea and setup too?

27
As leader of a clan having a penis as a clan emblem shows you are pretty immature or not taking your clan serious.
... Hi, welcome to the internet, you must be new here ;)

Anyways, the only possible way to make user uploaded emblems a possibility would be if Muse had the staff available to go through and approve every one of them personally to curate that which does not belong, and I believe they just don't have the manpower to do that.

Edit: I should add here that I'm not opposed to your idea, I think it'd be awesome, just looking at it from a logistical perspective.
I think giving people the option to report immature clan emblems will help out muse alot. If there are some rules bound to clan emblems you will also be able to add a flagging option to report clan emblems that do not require these standards.

28
Feedback and Suggestions / Re: dual at dawn map restrictions
« on: June 16, 2014, 07:07:17 am »
Not sure this is fits in Feedback and Suggestions tbh. But yes, problems like this really should be looked in to.
I actually thought of the same thing. I probably should have posted it somewhere in game issues os something like that.
But it's also feedback.

29
Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: June 16, 2014, 03:30:06 am »
what bout knockback bullets that slow the ship infront of you to prevent it ramming your ship.
Or at least slow him down enough to give your captain enough time to reposition the ship.

30
Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: June 16, 2014, 03:28:53 am »
what bout knockback bullets that slow the ship infront of you to prevent it ramming your ship.

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