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Messages - dragonmere

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46
The Lounge / Re: spyglass zoom scroll
« on: October 24, 2013, 10:08:49 am »
yeah and also you don't need to look through it either to spot. When moving about a lot i find it hard to zoom in with, but still learning so...

When I'm in 3rd person, I usually have problems spotting unless I zoom. Not sure if it's just due to the  lack of the targeting dot, or if it actually doesn't work.

47
Feedback and Suggestions / Re: Team Stacking - Match Balance
« on: October 22, 2013, 06:16:50 pm »
I could foresee a few slight problems with any sort of a matchmaking system.

This community, as much as I love it, just isn't big enough yet. If the Gents loaded all their best players into two ships on one team, and joined into this proposed "queueing" system, today, right now, about how long of a wait until a "team of similar skill level" is available? Sure, it could happen, but it would probably take quite a while, and there's the distinct possibility of there not being any team whatsoever online at this very moment that would be "similar skill level". In bigger games that use these MOBA style ranking match-ups, I'm assuming there's a lot more than 1,000-2,000 concurrent players. There needs to be a multitude of potential good fits at any given point in time to even consider a matchmaking system. If there's not several teams of very comparable skill level ALREADY waiting in the queue, that ship of Gents is never going to form up and wait for basically nothing. Unfortunately, I really don't think this game has the numbers to do it right now. Hopefully in the future this point is moot.

Then onto the issue of any kind of a "rank/score system" in this game. If it exists and is publically viewable, you are going to have people trying to 'win' the ranking system. No matter what the metric for rank is, win/loss kill/death total games played, etc., you will have a group of players doing nothing but "grinding" that statistic until it's perfect. I could see the possibility of new groups doing in-house matches to boost their own win count. Or people refusing to play/rage quitting matches they cannot very obviously win. This will pretty much invalidate the ranking system. If a new group could jump in and artifically boost their ranking by gaming the system, what is the point of the ranking system?

 Second problem with ranking players would be detracting from actual team-work gameplay. Any point in time where someone is playing a match to boost an individual statistic rather than focusing on a teamwork spirit, it detracts from this game. We already deal with this in achievement farmers, and there is no real benefit from having a high level in game. Imagine the problem if there was another ranking, but one that had actual effect on matchmaking or leaderboards and what not.

Also I don't think trying to apply one ranking metric across all three classes would make sense at all.  What if there's an engineer who does NOTHING but tank the hull, but his regular captain is very highly strategic and meticulous with planning every move. If they're both on the same ship most of the time, even though one does basically nothing but click and the other puts out considerable effort and expertise every match, would the two of them deserve the same rating score if they decided to queue separately for matches?

The only way to make a ranking score that would NOT detract from gameplay and be able to accurately gauge skill would be to rate an entire red or blue team at once, with specific crew. That way, the only way to increase ranking would be by playing cohesively as a team, with no individual having any opportunity or motive to "go on their own" to boost their personal stats. Problem is, again, this game does not have the number of player to even begin thinking about a system like this. Not to mention the difficulty in putting together the exact same 8-16 people on a very regular basis. Not very likely.

So I have my own idea for a way to deal with "stacked" lobbies. If you enter a lobby and suspect the other team of being "stacked", decide if you want to fight against a "stacked" team. If you don't want to fight against a "stacked" team, find or create a different lobby. Problem solved.

48
Even if they were, 1 minute wouldn't get you into the first engagement, so it would be wasted anyway.

3. mi·nute adjective \mī-ˈnüt, mə-, -ˈnyüt\ : very small

I don't think he meant 60 seconds. ;)

49
Q&A / Re: How do i re-enter game with different loadout?
« on: October 22, 2013, 11:14:27 am »
Ooo! I get to correct Wuffo!
If you change your class/loadout in that time, you'll see the Resume option at the top of the main menu, or you can go through the Matches list and find the same match to jump back in (the Resume button is way faster).

Almost! If you need to change class, you can't hit the "Resume" button. To change class, you NEED to rejoin through the Matches list or Friends List. Hitting "Resume" at the top will NOT change your class, but WILL change your loadout.


50
General Discussion / Re: Do you use any custom keybinds?
« on: October 19, 2013, 09:20:36 pm »
Is there a cunning trick to setting things to the mouse wheel scroll? I tried to set acceleration to the wheel. After clicking on the bind, where it's waiting for input, rotating the wheel doesn't register - clicking the middle button does, but not the ol' wheely scroller...

Are you, by any chance, on a Linux distro? Last time I booted my Ubuntu and ran GoIO, there was a bug where you couldn't bind the mouse wheel, and the wheel didn't work correctly to scroll lists. If you're on windows, you should be able to bind the wheel the same as you would any other key.

51
The Gallery / Re: Wolf Pack Wood Burning
« on: October 19, 2013, 11:02:00 am »
Seriously, I'd love buy a wood burning of a Pyramidion.

That, or this goat.


52
Q&A / Re: Would like to get better at using the Phobos Mine Launcher
« on: October 18, 2013, 12:27:03 pm »
Unfortunately I can't find the gun arc info anywhere, if anyone has it I'd be curious to know myself.

Pitch Degrees :-45 to 15
Yaw Degrees : -60 to 60

Someone correct me if I'm wrong, but I'm fairly confident in those numbers.

53
Feedback and Suggestions / Re: Please, Remove Profle's Leave Count
« on: October 18, 2013, 11:28:17 am »
In my opinion, if someone has terrible internet reliability, and they lose connection on a very regular basis, that *should* be reflected in their leave stat.

If I'm depending on you as the captain, and you disconnect, it doesn't really matter if it was because you are a terrible sport, or because Grandma picked up the phone line while you were dialed into AOL yet again.

If you leave in the middle of a match, it negatively affects your crew. If this is something that happened due to extreme circumstances, thats fine. If it's something that happens on a regular basis, I'd like to know.

I think part of the problem is that the leave count couldn't be grandfathered in. This leads to players, like myself, with ~3000 games completed, and 0 recorded leaves. I fully admit that I, much as everyone else who plays this game, have left matches due to disconnects. With this stat in place now, eventually my leave count will reflect that. And I'm OK with that.

The problem is, new players are seeing older accounts, such as mine, and thinking there's some expectation to make it to several thousand matches without a single leave.

There's not.

54
The Lounge / Re: CAs in Pictures!
« on: October 16, 2013, 04:18:10 pm »
A few years ago, I saw a kid wearing a Pokémon shirt. I says to him "HEY! Gotta catch 'em all!" and he says "what?".

Thats when I knew I was getting old...

55
After a brief hiatus, Salous is back in the saddle and running the Cohort again.  Shoot any inquiries about recruitment or clan-matches to him, although I'm still very much here to help out.

 With the return of our fearless leader, we're shifting back towards a community rather than just a group of GoIO exclusive players. Over the last month or so, we've been playing GoIO, Payday 2, Terraria, Awesomenauts, not to mention MONOPOLY, and we're working on putting together an AD&D campaign.

If you're new to the game, and are looking for a home, we love training up new crewmembers. If you already concsider yourself a competitive player, but have no ability to make the tournaments (COGs, Sunday, etc.), you'll find plenty of like-minded individuals within our ranks. And if you're already with a clan, but looking for an ally, enemy, or crewmembers in a match, we're here to facilitate. Hit us up!

As always, TeamSpeak is absolutely required. Jump on, chat with us, fly with us, and win with us. God wills it!!

Teamspeak info :
ip is t304.darkstarLLC.com:10076
password is cohortstrong

56
The Lounge / Re: So what is everyone listening to?
« on: October 01, 2013, 02:00:46 pm »
Hipster time!

 Here's a couple of tracks from an unknown, local, and defunct band- Houseguest.  One of my favorite bands of all times. They are all personal friends of the Black Keys, Pat Carney even released two of their albums on his own label, but that wasn't enough to make them famous. Airships were a common theme in their songs.
Final Call of the Airboatman:
https://play.spotify.com/track/2wu2JaKJKhKYCWMn6LgbJx

The Captain's Things:
https://play.spotify.com/track/7poKdPHsZWet1k8HnvHiqi

and for good measure, although not even remotely related to boating, Our Talking Time: https://play.spotify.com/track/604yy2iK8epdIWw2lYMPVv

Here's a live recording of their reunion show a few months ago. I am, in fact, one of the drunk idiots on stage. Guess which one.
https://www.youtube.com/watch?v=5CW8eIGcItA


57
Release Notes / Re: Version 1.3.2 Release Notes
« on: October 01, 2013, 12:09:50 pm »
I've lately noticed some issues where the mines aren't able to be shot. Was this know/dealt with in this patch, or should I put together a proper bug report?

58
The Gallery / Re: The GoIO Catwalk - Your Favourite Outfit
« on: September 24, 2013, 03:42:05 pm »
Almost worth bying dyes when you can become Santa Claus and....       urm..    Willy Wonka?



I find the purple/green Khovansky to have more of a classic Joker vibe than Willy Wonka...

59
General Discussion / List of Unlockable Cosmetic Items
« on: September 24, 2013, 03:05:35 pm »
This is a work in progress.

So far I only have the ones that list when they are unlocked in the description. And I'm going completely off of that. This appears to be missing the actual costume items; only hats and goggles so far. This is also missing EXCLUSIVE unlocks, like elite costumes/hats/goggles.

Help me finish/correct the list!

"Steamtop Hat" any level 2
"Beehive" Gunner and Engineer level 6.
"Straight Bob" any level 2.
"Bun" any level 2.
"Mohawk" Gunner and Engineer level 6.
"Aviator Cap" Pilot level 6.
"Topknot" Gunner and Engineer level 6 and Pilot level 12.
"Cropped Pixie" any level 2.
"Cyclops Patch" Gunner level 4.
"Aviator Cap" Pilot level 6.
"Tricorn Hat" Teaching 5.
"Widow's Peak" any level 2 and Gunner and Engineer level 6.
"Scope Lens" Gunner level 13.
"Rubber Goggles" Pilot level 4.
"Bone Mask" Pilot level 13.
"Watson Goggles" Engineer level 13.
"Mechanic's Goggles" Engineer level 4.
"Laboratory Goggles" Engineer level 13.
"Top Hat" Citizenship 10.
"Plumed Tricorn" Teaching 5.
"Rubber Goggles" Pilot level 4.
"Mechanic's Goggles" Engineer level 4.
"Glowing Ocular" Gunner level 13.
"Newsboy Cap" Tutorial 15.
"Bowler Hat" Citizenship 5.
"Bicorn Hat" Teaching 10.

60
Q&A / Re: How does damage affect components?
« on: September 22, 2013, 01:17:29 pm »
Just to be exact: Light weapons have 200 health, medium 425. This is the same for all weapons.

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