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Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 28, 2013, 10:33:14 pm »
It has always been very hard to get in on a good sniper ship. Good gunners on long range weapons have always been extremely hard to counter. Now we need to get within 450m to do any damage whatsoever without a sniper build? That makes the approach a whole lot more difficult. It could quite literally be impossible against an extremely good enemy team. All sniper weapons now gain hitbox as they get further out? That lowers the threshold of skill on a sniper ship. A mediocre merc gunner now has the potential to be extremely successful. This means there are more 'good' sniper ships. More good sniper ships, which were hard enough to counter before patch, that are even harder to engage than they were before the patch.
I totally understand the desire to balance the game more towards the new players. I get it. There's not that many excellent sniping ships in matches with new or uncoordinated players. This patch doesn't really seem like a big deal for the pub matches. But we now have a trump card. The best counter to a good sniper has always been a better sniper, but now it looks like it's not the best counter - it's the only one.
I understand that the hades is supposed to be the new mid-range brawler setup. It's too awkward to consistently be a viable armor stripper. If you have a gunner good enough to hit more than 80% of your hades shots, you might as well be using that gunner on a lumberjack.
It just looks like with a good enough gunner setup on a sniper ship, you have a true trump card. There is no counter. It's not balanced.
I totally understand the desire to balance the game more towards the new players. I get it. There's not that many excellent sniping ships in matches with new or uncoordinated players. This patch doesn't really seem like a big deal for the pub matches. But we now have a trump card. The best counter to a good sniper has always been a better sniper, but now it looks like it's not the best counter - it's the only one.
I understand that the hades is supposed to be the new mid-range brawler setup. It's too awkward to consistently be a viable armor stripper. If you have a gunner good enough to hit more than 80% of your hades shots, you might as well be using that gunner on a lumberjack.
It just looks like with a good enough gunner setup on a sniper ship, you have a true trump card. There is no counter. It's not balanced.