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Messages - -Muse- Cullen

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46
Community Events / Re: The Cogs - Season 2 Rules and Format
« on: August 08, 2013, 03:18:00 pm »
Will the Cog's matches count for points in the new competitive system by default? Don't think it's been specified yet.
Yes. Any organized play can count for points.

47
The Pit / Re: Tits, wherein we discuss about great tits.
« on: August 08, 2013, 01:36:31 am »
I think I love you all.

48
Community Events / Re: The Cogs - Season 2 Rules and Format
« on: August 07, 2013, 06:00:52 pm »
The substitution rule has been changed. I'll be keeping track of what goes on, so hopefully this'll work out well.

A team must make its roster with a maximum of 4 substitutes a day before the match. A player is only allowed to play on one team per week. If the player is on the roster as a substitute, but does not play, then the player can be a possible substitute for another match. However, if the player does play in a match, then they cannot substitute in another regardless of whether they are on the substitute roster or not.

49
Community Events / "The Cogs" Week 4
« on: August 07, 2013, 05:34:34 pm »
Hey all! Apologies for the skeletal post at the moment- as I get the picture and streamer information, I'll update!

Match 1 has Falconeers vs Merry Men at Dunes
Match 2 has Flying Dutchmen vs BFS in Paritan Rumble
Match 3 has Brood vs Paddling at the Fjords


Good luck!

50
The Docks / Re: Hey there GoI! Do you like Cake?
« on: August 04, 2013, 10:16:03 am »
Awesome video, Andika!

And great job in the tournament, everybody! You all did a hell of a job in the clan's first competitive matchup!

51
The Pit / Re: "Both fickle dwarves jinx my pig" The mystery solved!
« on: August 04, 2013, 03:02:15 am »
I am not complicated... but a challenge.

I expect to see more of you, Mr. Kirk.

52
The Docks / Re: Hey there GoI! Do you like Cake?
« on: August 03, 2013, 05:01:37 pm »
Hey guys! Make sure you join the steam group, as well, so you can get announcements and we can be able to contact ya'll for events!

http://steamcommunity.com/groups/goicake/

53
General Discussion / Re: New Gun In The Works? Heavy Flamethrower?
« on: July 31, 2013, 05:31:31 pm »
Why are we assuming it's a heavy gun?
Cos OBVIOUSLY Muse would be insane to make it a light weapon.

55
The Docks / Re: Hey there GoI! Do you like Cake?
« on: July 29, 2013, 06:28:10 am »

56
The Docks / Re: Current Available Clans
« on: July 28, 2013, 01:29:38 am »
It's possible you may need to make a new thread, but reserve the first, say, 3-4 posts? Just in case? I mean, in this thread, those initial posts were clans signing up, but we already have all that information now.
^

57
the.... the balloon dispenses 40oz.s ? So that's what keeps balloons afloat... hm.

58
Feedback and Suggestions / Re: Divide Lochnagar damage by clip size
« on: July 27, 2013, 02:26:16 pm »
Personally, I think that a single bullet from a Gatling, with lochnagar, shouldn't do the same amount of damage as a full clip- nor half a clip. I don't think that its believable when a single little ~pew pbbblt~ bullet from the gat suddenly rips apart half of the armor of a ship. Not all ammo types can be used on all guns, but most guns can use more than one ammo to get different effectiveness out of it. Its a Gunner's job to learn each weapon and find out what ammo types work the best for each.

59
The Docks / Re: Hey there GoI! Do you like Cake?
« on: July 27, 2013, 01:00:14 am »
GAMBRILL! Long time, no see, bro. How have ya been?

60
Gameplay / Re: Hydrogen/Chute Vent Damage
« on: July 27, 2013, 12:41:30 am »
Till Muse stops giving me a reason to voice concerns.
Please make sure to send concerns to feedback@musegames.com instead of only voicing them on the forums- they might get overlooked and could instead spark arguments with no fruitful results.

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