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Messages - Velvet

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16
Feedback and Suggestions / Re: Non-cosmetic Avatar customization
« on: June 25, 2015, 12:13:33 am »
I don't think attribute customisation would add much depth to the game and neither do I think that much depth is missing. you'd end up with a situation much like League of Legends where the mastery & runes systems are just a redundant way of disadvantaging less experienced players - redundant because their inexperience puts them already fundamentally at a disadvantage.

There are comparatively few indie games that achieve a massive breakaway success on a budget like GOIO.
The fact that GOIO is not one of these unbelievably successful indie projects does not mean the devs are doing something wrong. There are fundamentals of GOIO's design which I think leave it poorly equipped to maintain mass appeal: high learning curve, slow pacing; major focus on teamwork with little individual gratification; roles that are sometimes boring or feel unimportant to the outcome; long lobbies necessitated by the need to coordinate loadouts.

Most importantly I think, the game is really only fun when you're playing with fun people, and rapidly becomes unfun if even 1 or 2 members of your team are unfriendly or incompetent. Contrast to other team games like Dota which manage to be enjoyable despite a permanent assumption that your team will be assholes. that alone I think means you have to try quite hard sometimes to create the conditions in which GOIO can be enjoyable which sort of explains why it's quite common for people to lose interest quite quickly.

I think you have found yourself put off the game by one or more of these issues, probably most importantly never really making any friends to play with, and are now mistakenly pointing fingers at this supposed "missing" feature.
I guess maybe harder progression might motivate players to stick at the game longer and increase the chance that they discover the good side of it? but that could be achieved just as easily with a better designed soft-progression without compromising balance.

Even if a detail of GOIO's design has somehow handicapped its potential, there are a plethora of issues such as the eternally disappointing UI, never having a good matchmaking system, sloppy and inconsistent cosmetics, and lack of features to really mitigate the learning curve, that have played a more important role than the lack of hard progression. But again, I think those problems, while irritating, probably never wasted much of GOIO's potential because unfortunately its potential playerbase is inherently quite low because it's not a style of game that a great many people seem to want to play.

17
General Discussion / Re: Where is the PvE mode?
« on: June 21, 2015, 05:46:38 pm »
I really don't see it. There isn't a spin or modification that could give GOIO any major competitive potential.

18
General Discussion / Re: Where is the PvE mode?
« on: June 21, 2015, 04:47:09 pm »
Slow pacing doesn't preclude popularity but it may preclude the sort of competitive play that could increase popularity. I think GOIO and Arma have it in common that although they have competitive scenes, neither really has the potential for a major competitive scene that could be a big sales driver.

19
General Discussion / Re: Where is the PvE mode?
« on: June 20, 2015, 10:35:45 pm »
huh. under £3 is more "radically generous, and sort of sad that Muse would have to go so cheap" than barely "fair" to me. I hope you buy some cosmetics.

but you are getting what you want so get excited about it. and maybe don't force Muse to go on sale to sell it to you this time.

@BlackenedPies:

I have reflected a little on competitive, having been quite involved in it myself. When you think about games with a really strong competitive scene, it is the gameplay that really sold itself - for instance Dota had a vibrant competitive scene when it was nothing more than a fan-made mod. If GOIO had the potential to be a massive competitive breakout, I'm sorry to say it would probably have happened by now. It just doesn't have the sort of gameplay that gives competitive play a broad appeal. You don't have scope for audacious plays, exciting action and epic reflexes. Competitive play is certainly of nice niche appeal and has probably done the game quite some good by sustaining a dedicated part of the playerbase. Maybe Muse could do themselves some good by keeping the competitive scene alive, but that's far more to do with sustaining a core of veteran players than releasing any serious potential. I do not think competitive could ever be the keystone of the game's future in the way that it is for say, Dota 2.

I think Muse's decision with Adventure mode to lead GOIO into the MMO end of the pool is undoubtedly the most appropriate one. If you think about it GOIO is often more a social experience than a competitive one. The slow-paced but interesting, cerebral combat is not so good for a competitive skirmish game but potentially lends itself to quite an interesting kind of MMO which is maybe more about somewhat infrequent fights which have more hinging on them. I just wish they had the engine to have a full open world because sailing your airship convoy straight out of port, across miles of canyons and smoothly into a player ambush would be so fucking immersive and atmospheric.


20
true that. existing teams need to consider participating in more events or next time they drop in they will find the competitive scene has disappeared completely.

21
General Discussion / Re: Top pilots
« on: May 13, 2015, 06:24:14 am »
I can disclose that me and Skrim just lost hope with SCS due to piloting imbalance concerns.

Thanks, The Sky Wolf.

22
Community Events / SCS change in management
« on: May 06, 2015, 06:32:37 pm »
just a notification to anyone interested that myself and Skrimskraw will no longer be running SCS. I think both of us have had our fill of GOIO, but of course Skrim can explain his own reasoning. To me, I never really planned how long I'd be with SCS but I never really imagined it'd last a year and now seems like a good time to call the job good and done. It's been a good run.

Right now it looks like DJ Logicalia and Ayetach will be taking over here from now, as always with the support of the many streamers, referees and others who've made the event possible to run. Best of luck keeping competitive alive without us. ;)

Thanks to the following, who have all in some way supported the event:

Skrimskraw
Fourth Oracle
Alistair Macbain
Mezhu
Mattilald Anguisaud
Imagine
Letonator
Ayetach
Daniel
Hunter
Urz (sorry for copying :D)
Thomas
Brick Hardcastle
Logicalia
Swallow
Kyle Zephyr
Aayra
Rotted_Beef
Allien
VVhiteAngel
Kirk
Heldigris
Beachbum313
Lazypandas
SapphireSage
some other people, sorry that I missed you
[generic thanks to participants goes here]

23
No signups, so no SCS this weekend.

24

Sunday Community Skirmish on Facebook
SCS VoDs
The Sunday Community Skirmish is a double elimination tournament event that runs every week with occasional breaks. All matches are 2v2, time limited best of 1s and are normally streamed live on Twitch. Any team of 8 players is welcome to participate.

This signup thread is for the Skirmish at 7pm UTC on Sunday 3rd May (3pm EDT) The event is normally streamed by Fourth Oracle, as well as other streamers who vary from week to week. The details of all streams will be made clear on the day of or day before the event. The event has an expected runtime of 2-4 hours.

Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midday (UTC), or 8 AM EDT, on Saturday the 3rd of Mayl. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/)
Participants will be contacted when their matches are starting, although it's encouraged to consult the bracket and keep track of the streams so you have a decent idea of when you will be playing.

The complete rules can be found in this document. There is now also a brief summary of the ethos behind the rules and structure of the event.

Please only sign up if you are confident of your ability to produce a full team of 8 players.

The event will continue to follow DOUBLE ELIMINATION format with best of one matches!
Time limit per match remains at 20 minutes, without extra time. Have a look at
this if you don't know how double elimination works.

New Teams Guide:
  • A team needs at least 8 players, all of whom should be available at the event's start time and for the duration of the event. You do not need to include an official roster in your signup. Teams are not required to have any clan affiliation and players are not required to always play for the same team (however playing for multiple teams on one day is not allowed).
  • Signups close at midday (UTC) (8 AM EDT) on the Saturday preceding the event. Your signup needs a team name and at least one contact, preferably with an emergency steam/skype contact. At least one of your contacts needs to be in-game when your matches start, otherwise we may be unable to find you and have to skip your matches.
  • The event bracket, map rolls and a full schedule will be available in this thread on the Saturday preceding the event.
  • When we are preparing to start your match, an organiser will contact you in game with the password and invite you to join them in the lobby. We normally start preparing lobbies 10-20 minutes before the event start.
  • Matches do not start at a set time, so it is best to be in game and ready to go for the entire duration of the event until you are eliminated (or win).
  • The stream links will also be made available in this thread. It's often helpful to watch the streams to have an idea of when your match will be starting.

25
All matches will be on Fourth Oracle's stream today.

27

Sunday Community Skirmish on Facebook
SCS VoDs
The Sunday Community Skirmish is a double elimination tournament event that runs every week with occasional breaks. All matches are 2v2, time limited best of 1s and are normally streamed live on Twitch. Any team of 8 players is welcome to participate.

This signup thread is for the Skirmish at 7pm UTC on Sunday 26th April (3pm EDT) The event is normally streamed by Fourth Oracle, as well as other streamers who vary from week to week. The details of all streams will be made clear on the day of or day before the event. The event has an expected runtime of 2-4 hours.

Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midday (UTC), or 8 AM EDT, on Saturday the 25th of April. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/)
Participants will be contacted when their matches are starting, although it's encouraged to consult the bracket and keep track of the streams so you have a decent idea of when you will be playing.

The complete rules can be found in this document. There is now also a brief summary of the ethos behind the rules and structure of the event.

Please only sign up if you are confident of your ability to produce a full team of 8 players.

The event will continue to follow DOUBLE ELIMINATION format with best of one matches!
Time limit per match remains at 20 minutes, without extra time. Have a look at
this if you don't know how double elimination works.

New Teams Guide:
  • A team needs at least 8 players, all of whom should be available at the event's start time and for the duration of the event. You do not need to include an official roster in your signup. Teams are not required to have any clan affiliation and players are not required to always play for the same team (however playing for multiple teams on one day is not allowed).
  • Signups close at midday (UTC) (8 AM EDT) on the Saturday preceding the event. Your signup needs a team name and at least one contact, preferably with an emergency steam/skype contact. At least one of your contacts needs to be in-game when your matches start, otherwise we may be unable to find you and have to skip your matches.
  • The event bracket, map rolls and a full schedule will be available in this thread on the Saturday preceding the event.
  • When we are preparing to start your match, an organiser will contact you in game with the password and invite you to join them in the lobby. We normally start preparing lobbies 10-20 minutes before the event start.
  • Matches do not start at a set time, so it is best to be in game and ready to go for the entire duration of the event until you are eliminated (or win).
  • The stream links will also be made available in this thread. It's often helpful to watch the streams to have an idea of when your match will be starting.

28
Schedule:

On Fourth Oracle's stream:
A B D I E F

On Daniel's stream:
C G H

29
Bracket: http://goiocommunity.challonge.com/sundayskirmish47
Map Rolls: http://pastebin.com/DVBQGhta

yeah I was a bit hands off with passwords the last couple of weeks but things should be back to normal now. ^^

30

Sunday Community Skirmish on Facebook
SCS VoDs
The Sunday Community Skirmish is a double elimination tournament event that runs every week with occasional breaks. All matches are 2v2, time limited best of 1s and are normally streamed live on Twitch. Any team of 8 players is welcome to participate.

This signup thread is for the Skirmish at 7pm UTC on Sunday 19th April (3pm EDT) The event is normally streamed by Fourth Oracle, as well as other streamers who vary from week to week. The details of all streams will be made clear on the day of or day before the event. The event has an expected runtime of 2-4 hours.

Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midday (UTC), or 8 AM EDT, on Saturday the 18th of April. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/)
Participants will be contacted when their matches are starting, although it's encouraged to consult the bracket and keep track of the streams so you have a decent idea of when you will be playing.

The complete rules can be found in this document. There is now also a brief summary of the ethos behind the rules and structure of the event.

Please only sign up if you are confident of your ability to produce a full team of 8 players.

The event will continue to follow DOUBLE ELIMINATION format with best of one matches!
Time limit per match remains at 20 minutes, without extra time. Have a look at
this if you don't know how double elimination works.

New Teams Guide:
  • A team needs at least 8 players, all of whom should be available at the event's start time and for the duration of the event. You do not need to include an official roster in your signup. Teams are not required to have any clan affiliation and players are not required to always play for the same team (however playing for multiple teams on one day is not allowed).
  • Signups close at midday (UTC) (8 AM EDT) on the Saturday preceding the event. Your signup needs a team name and at least one contact, preferably with an emergency steam/skype contact. At least one of your contacts needs to be in-game when your matches start, otherwise we may be unable to find you and have to skip your matches.
  • The event bracket, map rolls and a full schedule will be available in this thread on the Saturday preceding the event.
  • When we are preparing to start your match, an organiser will contact you in game with the password and invite you to join them in the lobby. We normally start preparing lobbies 10-20 minutes before the event start.
  • Matches do not start at a set time, so it is best to be in game and ready to go for the entire duration of the event until you are eliminated (or win).
  • The stream links will also be made available in this thread. It's often helpful to watch the streams to have an idea of when your match will be starting.

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