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Messages - Captain Magellan

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61
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 28, 2013, 07:22:51 pm »
Well, hopefully the reduced AOE of the Banshee will make it less effective. Will have to see how that goes.

62
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 27, 2013, 06:14:08 pm »
I had no issues with the old gun stats when I was new, I had them easily memorized within a day or two. They are not complicated.

63
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 27, 2013, 05:45:24 pm »
Quote
Quote from: Captain Magellan on February 26, 2013, 02:37:26 pm

        I'm sure it's just my stubbornness getting in the way, I'll get use to the way things are eventually.

        However, the new way that the gun's stats are displayed I do not like. I need numbers. The seconds it takes to reload, damage, and range.


    Now that I do agree with. That or an available table for us folk who appreciate hard numbers over general terms.


We will make more specific information available in future level unlocks.  The change to the UI is the most friendly for new players.  For y'all advanced players, yeah it's not the most useful.

Now I don't agree with that. I've been spending my time playing with all the new guys and they really don't understand the differences between damage types or exactly the difference between the damage the guns do. They don't know how to best utilize them but they keep getting hit with these things called "Banshees" and so they just load out their ship with these things and then they become extremely effective.

64
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 26, 2013, 02:37:26 pm »
I'm sure it's just my stubbornness getting in the way, I'll get use to the way things are eventually.

However, the new way that the gun's stats are displayed I do not like. I need numbers. The seconds it takes to reload, damage, and range.

65
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 26, 2013, 12:47:45 pm »
I really like the update, except for two small things.
First, I think the Banshee is slightly overpowered in the fact that it destroys all components on your ship. The first few matches I played was against a bunch of new people who were spamming carousels and it really would destroy everything on the ship. And sure, Zill, with the right Engineers, anything can be overcome; but you have a problem when one type of gun needs a lot more effort to defend against than another gun. Honestly, I loved the Banshee before the fire chance, it laid out nasty damage at close ranges.
Second, the heavy flak is pretty useless now. The other three medium weapons can kill on their own but the heavy flak needs another gun to be effective, which is a problem. It's not very reliable on a Goldfish because it takes too long to bring your side guns to bear, and by the time you strip their armor and bring the heavy flak into position, they have fixed it. I rushed a heavy flak only galleon with a squid and killed it, THAT is a problem. The fact that a squid can take multiple heavy flak shots and be fine is kind of strange. It's just logic that any fleet's core will be made up of flak, but with the way things are now, I'd rather have a Hwacha or Hellhound.

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