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Topics - Captain Magellan

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Gameplay / Sand Box Dummy Health
« on: December 14, 2013, 12:35:50 am »
Heyo, been doing some experiments (all abstract and mathematical) and I would like to move into the sand box to play around more with my ideas but for it to be of any help at all, I need to know how much health (armor and hull) the dummies have. S'pose I could just use 1 vs 1 with a ship with stats I know, but the dummies are easier and I can do it alone.

2
Feedback and Suggestions / Flammable Tar
« on: September 30, 2013, 10:26:55 am »
No extra tools, just make tar flammable. It makes sense, and would make that stuff highly dangerous. It would be even better for separating ships because you not only have to worry about a bit of engine damage, but the possibility of someone chucking a flare into it. It would have to be a big enough explosion radius that you could jut tar and flame (with a flamer) on a junker, squid, or pyra. You'd have to use something like a flare or magma shot. A flare making contact with the tar cloud would ignite it, along with a ship taking any fire damage inside of it. So say a Banshee round is fired and hits a ship trying to make it's way through tar, boom.

3
Feedback and Suggestions / In-Game Map Distance Scale
« on: September 01, 2013, 02:45:24 pm »
It would be a GREAT help (and probably really easy to put in) to put distance scales on the in-game maps telling you how many meters each square is. Maybe even going a little deeper and counting more minutely; that way you can see where every 250 meters are. This would be a great help to gunners and pilots. It would become customary for spotters (after spotting) to then check their maps and call out the range to the captain. This would allow him the ability to make a lot of decisions easier (the more data the better! :D ) and not only add to the feel of the game. It's cool to call out "Pyramidion class two points off the starboard bow, high!" But imagine if you could even add "150 meters distance, sir!" <EPIC

EDIT: After awhile, more advanced players would then begin to recognize distances and be able to instantly know them without checking their maps! How cool would that be?!

4
Feedback and Suggestions / Loading Tips
« on: August 28, 2013, 09:23:45 pm »
Just had a totally random idea. But I think it would help new guys pick up the tips and tricks if we have them periodically pop up in the loading screens. I don't know about you guys, but I learn a LOT from games with those. Seriously. They get old after awhile, but oh well. A new pilot wondering how ramming is any good reads a tip about using Moonshine to get extra angular drag so he doesn't turn too much afterwards. Tips for an engi on damage absorption using spanners and pipe wrenches to repair sometimes instead of ALWAYS using the mallet.

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Feedback and Suggestions / Ship Stats
« on: August 22, 2013, 07:09:57 pm »
Having all the numbers removed the game was very disappointing and I can't help always being confused by the current system (all bars and graphs look the same to me :P ). I have appreciated though that you have kept the damage modifiers and gun damage charts around off-game for users, but I really miss the numbers for the ship stats. I would love it if you guys would post those somewhere.

6
Feedback and Suggestions / Pilot Multiclass Achievements?
« on: March 04, 2013, 09:30:29 am »
Ummm. So why do most of the Pilot Repair Multiclass Achievements have to be unlocked by your crew repairing things. That doesn't make since. It's a multiclass.

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