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Messages - Clockeye

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16
Feedback and Suggestions / Re: Timer on games
« on: June 20, 2016, 07:05:09 am »
Hey and what if after the timer the players were forced to play on the smaller map?
Say... after some time, duststorm or thunderstorn or similiar massive cloud of destruction closed in, restricting ships access to the rest of the map? That way they would be forced to play on the smaller area, and those who play on time would have no option but to face the oponent.

17
Gameplay / Re: Spire Engineers
« on: June 20, 2016, 05:10:35 am »
I tend to go both ways for 2 main reasons

- An extra engineer up top so the usually important top left gun can fire while armor repairs are underway

- Only one up top because I want to shoot the top right gun myself

Usually both up top is for one of my allegedly strong builds for use with skilled and coordinated crew while the single engineer top setup is so i can use (as pilot) a minelauncher or artemis to defend against charges or hades/lumberjack respectively.

Main weaknesses of each as I see them:

- Double top engi - Pipewrench rebuild on a broken heavy gun is rather crippling

- Single top engi - Armor breaks and an important gun stops shooting

Maybe it's a noob question(surely is) but....
What if you switch your light guns?
Like, putting that gun on the bottom.... wouldn't it work for engie top engie bottom?

18
Gameplay / Re: Spire Engineers
« on: June 20, 2016, 04:27:17 am »
Every game I played the captain left one enie at the top, one at the bottom.
even though I never piloted a spire in the match yet.

19
Q&A / Re: Learning to Pilot
« on: June 19, 2016, 10:43:10 am »
Nonononononono...
I practice like that in practice mode, never in the game with people and such!
I just said that some things you need to learn via playing with real players, so you cant really get pro with just practice mode...
Sorry if I phrased my post in a bad way i didnt want to hint on THAT. O.O

20
Well, I never follow the "you might also like" stuff xD Its usually very different from my expectations.
You know, its their fault for not reading the comment section, which is filled with
reviews saying about cooperation being numero uno.

I once wanted to rent a movie and found "hellboy" under "horror" genree.
I guess it works the same way.

21
World / Re: Languages
« on: June 18, 2016, 07:52:38 pm »
Damn, good point. I totally forgot about it!
I remember reading that in the subtext, while waiting in the lobby.

22
World / Re: The Old World Theories
« on: June 18, 2016, 07:26:21 pm »
I actually tought of that for a long time, and I think the answer could be much, much easier.
You saw how battlefields looked like during WWI? The miles of no-man's land?
What if they fought so long the NML spread for tousands of miles and even further?
Lacks of food, lacks of clean water.... half the population rotting in the mud.
And the endless dust being blewn up by constant explosions.
Don't you think that this could cause a global-wide disaster?
Imagine the sides of conflict slowly dying, whole countries with no food or clean water. Entire portions of fields
turned into desert by years of exploation and drought.

As for the plague, I think the trenches and war itself is the best place to start a new disease. Soldiers would often
leave their positions and bring diseases o their homes, infecting others.

And so as the time passed, towns were dying and everyone was too busy with war to take care of their
envoirmental problem.

So what I'm saying, there was no big weapon that would turn the world post-apo within hours.
Just long, long process that started a chai reaction which results we see for these day.

Basically, I'm supporting Helios opinion on how the world fell.

BUT... as for the gas thing...
What if the process of getting the gas involved using the fresh water in excessive ammount? What if thy were producing too many blimps, and started destroying
world's supplies of water? That would further destroy the climate and cause more problems.
Now, let's say humanity fell... and the technology of gas making has been lost...
Maybe Gabriel did not invent the gas? Maybe he was just smart enough to repair one-more junk machine he found
buried somewhere? He found a relic from the past and that's why noone could create baloons before his appearance?

23
World / Languages
« on: June 18, 2016, 07:11:47 pm »
I just had an idea.... are the fractions gonna have different languages?
I mean, maybe not entire languages, but dialects?
Of course all the fracions are based on existing or past cultures, so maybe they would
differ with their speech as well?
Fjord baronies, with their traditions could speak in some "old speech" which would be a very precise but oldschool english.
Agleans would naturally have some strong accents like northerners from "Game of Thrones", or Nords from The Elder Scrolls.
I can imagine Arashi with a whole set of different dialects, some might be even entirely new, since they are from different tribes.
Yeshan are self-explanaining with their Japaneese references.

What do you gentleman think of it?

24
International Community Boards / Re: Suggest a community board here!
« on: June 18, 2016, 07:07:21 pm »
I have no idea how many Polish players are there, but it'd be great to meet fellow poles!

25
Gameplay / Re: Airship RPG Archetypes?
« on: June 18, 2016, 07:06:03 pm »
Mobula is a very supportive ship, so it'd be good for either Mage, Wizard or Cleric.
although I'd say in some cases a sniping mobula could be a Hunter/Ranger.

26
Gameplay / Re: Major Trolls
« on: June 18, 2016, 07:03:54 pm »
Yeah, had the similiar experience, but with other guy.
In my case although, we've managed to snipe their engines and.... you know the rest.
But I for sure can see how annoying that is.
there's no way for trolls. Just reporting.

27
Q&A / Re: Learning to Pilot
« on: June 18, 2016, 07:00:50 pm »
Im' still a beginer pilot, but I still practice in a way:
To try out a ship, I  go on practice mode and park really close to eg. a rib or some other obstacle that doesn't move.
then I take a flight and try to make some manouvers, after which I try to park the ship in the same exact spot.
Helps you to learn about ship's momentum, speed and a that.
Of COURSE it all goes to hell when I'm being shot by two fishes with hwatcha and the crew screams at me and I panic....
But THAT part of training you have to go through with your crew in the matches ;P

28
World / Re: GOIO factions: their troops
« on: June 18, 2016, 06:25:20 pm »
Yeah, it surely does!
Last week we got a lot of loot from Arashi ship that was scouting Yeshan borders.
Unfortunately, our gunner got his hands frotbitten after walking a day in their uniform...

29
World / Re: GOIO factions: their troops
« on: June 18, 2016, 04:09:21 pm »
After all I doubt that Angleans with their lacking resources and icy surrounding would spend tons for dyes to actually make every uniform colorfull :P

Wrong.

..... Oh, you must have found a can of dye in the frozen paintshop somewhere below the ice!

(Of course I was proven wrong, but I can still defend my point)

30
World / Re: GOIO factions: their troops
« on: June 18, 2016, 12:16:21 pm »
We have one outfit for combat units, whic is "Son", the one you get at the begining.
Maybe those clothes are really like, how nobles will look like?
After all I doubt that Angleans with their lacking resources and icy surrounding would spend tons for dyes to actually make every uniform colorfull :P

I think the uniforms would be totally different, especially in Arashi troops, where they really have what they had before, and what their personal tribes can gather.
Maybe makeovers of salvaged uniforms of other troops?

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