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Messages - Clockeye

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31
Q&A / Re: Hating the Minotaur
« on: June 18, 2016, 12:08:43 pm »
And what if they made it for example, dealing less damage but keep the blow?
It could also be like even harder to shoot.

I know it's not a threat for ideas, but I don't want to start a whole new threat if I'm not yet experence enough ^^;

32
Q&A / Re: Hating the Minotaur
« on: June 18, 2016, 10:44:05 am »
Thanx a lot for your comments! Now the Minotaur mystery is preety much solved to me ^^
I still find it weird as what you gentleman describe sounds like an imbalanced annoy-inducing weapon.
Do you think they are gonna fix it? And if yes, then in what way? Nerf it, or change it's properties?
Depending on the upgrade, it could end up either as a reverse harpoon, or an easier version of Lumberjack.

33
Q&A / Re: Hating the Minotaur
« on: June 18, 2016, 06:42:25 am »
Woah, thanx a lot for such quick reply!
To be honest, I'm surprised to see that many negatives. Do they plan to somehow balance it in the future?
IT's also really tempting to master it. Not that I'd like to be a b-hole, but I kindof like investing my time in weapons
that are hard to aim and such :P

Still struggling with Lumberjack >.<

34
Q&A / Hating the Minotaur
« on: June 18, 2016, 03:23:44 am »
Im playing for quite some time now, amd one thing hit me. Noone uses minotaur.
I didnt yet have anyone to ask about it, so Im writing here.
Whats wrong woth that weapon? Am I just lucky enough not to meet a captain that likes it, or is
it a regular thing to hate the weapon?
Does it have any horrible side efects?


35
Community Events / Re: Fridays at Five (new event)
« on: June 17, 2016, 06:40:06 pm »
Dangit. Hate to say I cant be on, becouse the idea itself sounds just amazing!
I can already see how much commotion will that cause xD

Good idea! Totally worth redoing sometime later ^^

36
World / Re: The Order of Chaladon
« on: June 17, 2016, 06:15:10 am »
One thing that I think might be important about them, is their connection to the nature itself.
they are thankfull not to be starving like the rest, and it's clearly said not to "take too much" from nature itself.
Do you think their ships, weapons, buildings and all that should be also decorated and constructed in a way to get them
closer to the nature itself? You've mentioned a feather-decorated bigsquid. Maybe that is their thing?
They would try to merge with the nature as much as they can, planting plants whenever they can, taking care of the animals and
looking at other fractions with a bit outrage, seeing as their heavy, steel plated ships contract with natural beauty and harmony.

37
World / Re: what makes stable borders 'stable'?
« on: June 17, 2016, 06:06:33 am »
I have a theory about borders.
IMO, the influence of the capital is lower the farer you are from it.
This means, the cities/villages on the borders don't care that much about war, which creates a very
wide areas of grey land everyone's fighting for. There would be no way in that destroyed world to
protect such a wide area. The borders are just there to mark which cities respect which way of living, but outside the borders?
The Yeshan city could be surrounded by Angleans, but it'd still be Yeshan, becouse iceman can't breach their wall. That's why the
war doesn't change the borders, and just gets resoures to one side or another.

38
World / Re: How do people get back on the Airships after falling of?
« on: June 17, 2016, 06:02:17 am »
I wonder why how they would manage to not fall from the ship in the first place, aren't the ship going crazy fast in this game ? Junker is slowest ship at 93km/h if I'm not mistaken, how can someone stay standing at that speed ?

Special boots with a thick layer of glue, which makes it possible to stay standing at the highest wind.


Or they just used magic.

Or they used the mass efect to keep their boots attached to the ship.

Or you just hang on to that damn mortar and don't let go!

39
World / Re: Food of the Factions
« on: June 17, 2016, 05:57:26 am »
You guys ever tought of Arashi eating stuff that is out of discussion for us? Like slaves and such? Maybe scorpions and snakes are on plates 24/7? We could also take example of Mad Max and sa they eat larvae from corpses.

Arashi is a mashup of tribes, nomads and everyone that can survive the desert. I think they have different food
for different tribe that joined in. For example, Tribe A was located close to grener lands, so their people eat veggies and such. A gunner from that tribe sits uring the lunch break and pulls out some dried up vegetables to crunch on. Meanwhile, tribe B was from the very deep desert. An engineer from that tribe sits next to him and pulls out a handfull of Yeshians fingers, well preserved in desert sun.

40
World / Re: The Anglean Republic
« on: June 17, 2016, 05:30:23 am »
Ok, so I'm totally new to the lore, but I'm trying my best to learn.

When I hear about frozen wasteland and underground cities, I can't help but think of
Krieg Corps from Warhammer 40k. Living on the planet so destroyed they sometimes spend whole lives
without taking their gasmasks. Their hive-cities lay underground and they are the masters of defence.
(Of course they are also based on WWI germany, so your photos only made me even more convinced of similiarities)
You'd think with nothing but technology and power, they really should be masters of defence. THey have to protect the
technology they salvaged, or else they would win fairly quickly, being outnumbered by fractions with more resources.

I can see their borders as nearly unpassable, with high-tech turrets and underground(underice?) tunnels connecting various
defence structures. Of course they dig a lot, they have machines and manpower for it. Also, digging in ice is more resource-friendly
than building ontop of it.

I also had an idea for farms and such. They could be subturrean, placed in like, big caves under glaciers.
Think of this: http://elephantwords.co.uk/wp-content/uploads/2013/04/icecave.jpg
They would have that minimum of sunlight that's needed for plants to grow. Of course they would be mostly eating plants that don't
need much light, but the warmth is not a problem. Big brass pipes running around those plantations would heat the air around them enough for plants to grow. The ice above wouldn't melt, becouse outside is freeze-to-death below zero degrees, and the ceiling would be far enough not to get a direct heat. I also tought of glass ceilings for plantations, but I figured glass would be far too expensive i the land with no sandy beaches.

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