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Messages - Helios.

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136
Feedback and Suggestions / Re: Support weapons
« on: November 23, 2015, 05:31:27 pm »
true, but i think you would almost have to create a entirely different damage type of 'cold damage' wich realistically could only have that one weapon in it. also i dont think the clouds caused by such a weapon woudl last very long. also a weapon designed to heal is not going to be useful, and nobody will end up putting it on their ship

137
what if the ship had a seperate component, the beak, that would be repairable and rebuild-able just like teh hull and was damaged extra like teh hull by peircing, but was not part of the armor. the purpose would be for ramming, so that your armor wouldnt be damaged as much from the manouver. the pyra would also probably have one as well. thsi way you coudl have a decent rammign boat with very little armor, makign it useful in that role, but vulnerable to attack all the same

138
Feedback and Suggestions / Re: Whirlwinds everywhere...
« on: November 23, 2015, 05:22:19 pm »
we dont want a weapon with flechette and peirce damage that is dps based, its too easy to just shoot any old place. hit balloon, no problem, hit hull awesome... thats not a balanced weapon

something like the linked chain cannonballs for destroying rigging and masts might be funny, but im not sure what game mechanic woudl come with that...

the sticky bomb idea is interesting, but if thats only so it doesnt put that much damage up front to balance it, it just means you can sink a bunch on and turn your biggest guns on them as soon as they blow the armor off.

139
Feedback and Suggestions / Re: Support weapons
« on: November 23, 2015, 05:15:53 pm »
basically you shoot it at someone and they are all like... dang we cant see anything till we get out of this stinking cloud...
maybe if you wanted it woudl be like a tar cloud, so it did some damage, i dunno

140
Feedback and Suggestions / Re: Support weapons
« on: November 23, 2015, 04:41:25 pm »
a gun that would launch canisters that would release a huge obfuscating cloud would be awesome.

if you shoot an artemis or something at a ship it leaves a little puff of smoke that you cant see through. what if instead of the damage, it just made a really big cloud of smoke. you could use it to give yourself some breathing room by shooting enemy ships, which would then have trouble seeing you through the cloud. alternately if you used something like lochnagar, it woudl explode earlier and put the cloud closer to you, to give YOU some cover from others.

141
Feedback and Suggestions / Re: Whirlwinds everywhere...
« on: November 23, 2015, 03:22:17 pm »
in the world of goio, there are a lot of weapons that offset their dps boosting accuracy with a slower rate of fire dps penalty. i feel like the difference in trying to disable something with a Gatling gun compared to an artemis is pretty clear to everyone who has done it.
there isnt a rocket launching weapon that is designed for ease of use in armor stripping. the banshee feels like it could be somewhat related to what im suggesting, but giving it pierce would be catastrophic balance-wise. it cant be too long range, or it starts to tread on other weapons territorial domains.
a short range hwacha more like than the carosel: a high risk, medium reward (its a light gun afterall) sort of weapon designed for peircing rockets, not ones that would explode, but just lodge into the hull, like a harpoon gun with a clip, or a nailgun with attitude

142
Feedback and Suggestions / Whirlwinds everywhere...
« on: November 23, 2015, 03:15:40 pm »
i like the whirlwind, its a solid, useful gun, no doubt. my problem wiht it is that i cant remember a game that didnt have at least 1, but often much more.

it is a good peircing weapon in a world where piercing weapons are pretty rare, there are only 4 if you count the harpoon gun which im inclined NOT to do, and it fits into a role that is definitely important. im hoping that together another mid/closerange weapon that is useful for stripping armor might be imagined and ultimately created.
some questions need to be adressed:
how is it different, how does it fill a different niche than the gatling gun, so that it isnt treadign on the other's toes
for example: the mercury gun and the hades cannon are not the same gun, but in SOME respects they can be used similarly, they both are useful in long range armor strip, but they don't feel interchangeable: most of the time one is better than the other, and you can feel the difference.

143
World / Re: The Mercantile Guild
« on: November 22, 2015, 04:48:39 pm »
The Merchantile guild problaby wouldn't have a problem with slavery ideaologically, but unless other nations were also involved with a slave trade, wich it doesnt look like they are, i cant imagine they would allow the MG to buy or sell slaves in their territory, much less TAKE slaves. its hard to know if the angleans woudl be willign to buy slaves from the MG, i wouldn't doubt if there were VERY valuable people. it woudl have to be someone worth feeding, because anyone not worth feeding gets to walk around outside, id bet.

144
World / Re: The Mercantile Guild
« on: November 21, 2015, 03:01:21 am »
in the order of chaledon faction feature it says this about the channel:

When they first encountered the more advanced technology of the ancient world, brought by airship over the treacherous, impassible Channel, Chaladonian scientists devoured it eagerly, dissecting and cataloging each new piece of tech they came across to learn what it was, how it was made, and how it might be improved upon. The celebrated shipwright Isaac Phillips was able to reverse-engineer and construct the very first Chaladonian-built airship based solely on his observations of a visiting Baronies corvette that made port in his hometown of Itonia overnight, a feat for which he was later knighted by the City of Averna

145
World / Re: The Mercantile Guild
« on: November 21, 2015, 12:38:51 am »
i know the slavery thrall thing is popular in the boards and stuff, but i dont think they would use slaves at all for two reasons: firstly they have crude laborers in the form of automatons which secondly, they dont have to feed, which is a huge asset in country perpetually on the edge of starvation
slaves bring nothing to the table, the angleans are already the most powerful technomancers in the world, they gain nothing from stealing smart people from other places.

the food situation via independent states is interesting, but the nations around which it is most likely geologically are the least likely ideologically to suffer having to buy food from the same states. the baronies are expanding out of necessity  because their population is expanding due to immigration and general prosperity, so their territory must therefore also expand. the yesha are more expressionistic than ANYONE, they expand as a matter of course.

the chaledonian island is hard to get to, like REALLY hard by water, so everything going in and out has to come by air. their ships are designed as interceptors working in squadrons likely, and they wouldn't allow anyone in who wasn't invited. the idea that they would allow anyone in is contingent on them wanting them in, which is like saying that they need someone else. they are really the ONLY faction that has their shit together, their philosophy doesn't encourage outsiders, and their resources mean they dont need outsiders. their science is advancing at a faster rate than anyone, so despite the fact that they started late, they are one of the few cultures that are building up their tech, rather than reverse engineering something they dont actually understand.

the mercantile guild comes into this as a kind of release valve, to ease hunger in places that have too little, and provide a market for surplus and raw goods. the Chaledonians need neither, and dont really like outsiders. why would they allow the MG to make a profit selling their goods, they have a perfectly good system where they create adn use their own materials to make ships and machines and the like. there is no reason they would allow mobulas to come prancing in

146
World / Re: The Mercantile Guild
« on: November 20, 2015, 03:21:57 pm »
teh chaledonains have a deal with the arashi? i missed that, if true that would be HUGE. my understandign is that while chaledonians are very interested in spreading the word and trying to save the environment, they arent all that excited abotu lettign people ONTO the island of chaledon.
i agree that to look at the map, there is nothing growing in the vastness, all the goods that the guild trades must therefore be some kind of manufactured goods, importing wood and textiles and exporting finished airships and guns and the like for example. with the profits from that kind of trade, they can afford to then BUY food and water from anyone who has a surplus (wich im not sure who that would be, but ok)
i feel like food is teh leephant in tehroom for a lot fo these nations, where does it all come from. we know the fjordlanders and angleans fish a lot, but that the fisheries are not keeping up, the land is recovering slowly, but looking at the map its a miracle theres enough farmland for everyone, if there even is...

147
World / Re: The Mercantile Guild
« on: November 19, 2015, 12:58:05 pm »
i found in the history that the age of red death is 50 AB-100AB but the flight of the icarus was in 212 AB, so i'm not sure what the guildsmen hiding above the plague were using...

EDIT:
the plague that hit the MG was not the read death but somethign called the grey blight, so there isnt a problem, potentially

148
World / Re: The Mercantile Guild
« on: November 19, 2015, 12:37:29 pm »
the only reason i hesitate to agree is that we know the first contact with the outside world was with the fjord baronies, so it wasn't the MG who found Chaledon first. that said the plague hit after the age of air because the nobles took to the sky in huge barges. so its theoretically possible that Chaledon's isolation had ended and the future guilds-men could have known about Chaledon when they went on the cure-hunt. i wouldn't imagine that the Chaledonians would welcome someone from a place full of plague, you would think someone with that reputation wouldn't be welcomed.the order is not a tight knit government though, and id imagine that there would be some parts of the island more welcoming than others.

This is of course all valid only if the timeline matches up, that the plague was after the baronies first contact with chaledon. we only know that both of these events happened after the flight of the icarus

149
World / Re: The Mercantile Guild
« on: November 19, 2015, 01:24:32 am »
i thin one of the most interesting aspects of the faction system is the reasons nobody can wipe out another of the factions. there is always a very good reason that the power centers of the various nations is perfectly safe from being sacked. the anglean cities are full of scary robots and buried underground. even though the yeshans have a huge natural resource supply and a disciplined and capable government and a massive airfleet, they arent going to be able to penetrate the anglean cities well enough to cripple them.
the one weird case is the MG. their stranglehold on trade means that they are largely immune from concerted attack except by from what im SURE they would call the 'outlaw states:'  the arashi league and the anglean republic. the arashi aren't populous enough, despite their individual resilience and skill, to deliver a hammer blow to the MG, despite the fact that i'm fairly sure the league has the edge in both the skill, dicipline, and toughness of their crews and technical savvy due to their intimate connection with the old world tech ruins they live around. the wars with the arashi i imagine must have been expensive, and except for the ruins of the old world in the arashi desert, theres not a lot of goods there worth having. not to mention the general disagreeable nature of the desert which keeps the arashi cities largely impregnable. nothing ruins a fleet of airships quite like a massive sand storm, and if reading Dune taught me anything about 'desert power' we can expect a lot of lightning fast ambushes with localized overwhelming force on soft targets like supply lines, or on isolated capital ships.
the MG have economic power enough to force, if not the surrender as you suggested, a sort of diplomatic immunity. nobody wants to risk an international incident which might threaten the flow of goods in and out of the nation, and so the guildsmen are allowed likely a fair amount of latitude in places that would be afraid to lose their commerce.
the arashi are too proud to accept an insult, however slight, even come Armageddon, so it wouldn't surprise me if this was the original cause of the conflict between the AL and the MG.
I'm sure the baronies are very welcoming to the guild traders, as are the yesha for the same reason: they need to buy and sell the goods from other nations to thrive.
the order of chaladon's historical isolation might mean that the MG were not AS welcome, as the chaledonians are more insulated by the lack of NEED for foreign goods. the guilds-men are likely to have to tread lightly there as well, but given the great natural wealth on the island of chaledon, its likely they would play nice. its the guildsmen who risk being shut out of the opportunities of chaledon, rather than the chaledonians being afraid of being shut out of the opportunities the guild can provide.

150
World / Re: The Mercantile Guild
« on: November 17, 2015, 02:42:34 am »
yeah nobody is going to invade anglea, i dont think there is a great amount of trade betweent eh MG and the angleans either, as id imagine the angleans would LIKE more metals and food, but would rather steal it than trade their hyper-awesome technological awesomness.
the yeshans are loaded with natural resources and while not a huge technological power, they definitely know how to make a ship, and 5 more after that... seriously they have ships for days...
unless the MG is going to be selling the services of their escort ships as mercenaries or shipyards for making auxiliary ships for one of two warring factions, which we know they do, i wouldn't imagine they would really be all that excited about actually BEING at war, too much chance someone would break their stuff...

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