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« on: November 19, 2015, 01:24:32 am »
i thin one of the most interesting aspects of the faction system is the reasons nobody can wipe out another of the factions. there is always a very good reason that the power centers of the various nations is perfectly safe from being sacked. the anglean cities are full of scary robots and buried underground. even though the yeshans have a huge natural resource supply and a disciplined and capable government and a massive airfleet, they arent going to be able to penetrate the anglean cities well enough to cripple them.
the one weird case is the MG. their stranglehold on trade means that they are largely immune from concerted attack except by from what im SURE they would call the 'outlaw states:' the arashi league and the anglean republic. the arashi aren't populous enough, despite their individual resilience and skill, to deliver a hammer blow to the MG, despite the fact that i'm fairly sure the league has the edge in both the skill, dicipline, and toughness of their crews and technical savvy due to their intimate connection with the old world tech ruins they live around. the wars with the arashi i imagine must have been expensive, and except for the ruins of the old world in the arashi desert, theres not a lot of goods there worth having. not to mention the general disagreeable nature of the desert which keeps the arashi cities largely impregnable. nothing ruins a fleet of airships quite like a massive sand storm, and if reading Dune taught me anything about 'desert power' we can expect a lot of lightning fast ambushes with localized overwhelming force on soft targets like supply lines, or on isolated capital ships.
the MG have economic power enough to force, if not the surrender as you suggested, a sort of diplomatic immunity. nobody wants to risk an international incident which might threaten the flow of goods in and out of the nation, and so the guildsmen are allowed likely a fair amount of latitude in places that would be afraid to lose their commerce.
the arashi are too proud to accept an insult, however slight, even come Armageddon, so it wouldn't surprise me if this was the original cause of the conflict between the AL and the MG.
I'm sure the baronies are very welcoming to the guild traders, as are the yesha for the same reason: they need to buy and sell the goods from other nations to thrive.
the order of chaladon's historical isolation might mean that the MG were not AS welcome, as the chaledonians are more insulated by the lack of NEED for foreign goods. the guilds-men are likely to have to tread lightly there as well, but given the great natural wealth on the island of chaledon, its likely they would play nice. its the guildsmen who risk being shut out of the opportunities of chaledon, rather than the chaledonians being afraid of being shut out of the opportunities the guild can provide.