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Messages - The Mann

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46
Feedback and Suggestions / Re: Match ends are jarring
« on: June 07, 2017, 01:01:49 pm »
My suggestion, they add the ending screen of Alliance, except instead of victory, it shows which team won and fades into the explosion of the dying vessel in slow motion before going to the Vote to Rematch / Statistics.

47
Community Events / Re: Munker Madness - The Rebirth.
« on: June 05, 2017, 10:59:34 am »
My bad, its fixed now.

48
Community Events / Munker Madness - The Rebirth.
« on: June 05, 2017, 05:52:12 am »
Munker Madness


It has been far too long since the old Monday Munker Madness fell into the ashes of unactivity due to the personal obligations of the hosts. But now the time has come, to return to the skies and begin the reign of phobos once more!

Fellow Sky-Captains, Gunners and Hardy Engineers, are you ready for Munker Madness to return to the skies!

We hope you do! So we created this survey to find out!

Help me and Sir Steffen relaunch Munker Madness today!

49
The Pit / Re: Answer above, Ask below
« on: May 31, 2017, 12:54:24 pm »
Wuv.

Do you wuv Ice Cream?

50
The Pit / Re: Ban the User Above You
« on: May 31, 2017, 12:53:48 pm »
I ban carn because... I love ice cream!  :'(

51
The Pit / Re: The Description Game
« on: May 31, 2017, 12:53:11 pm »
"Like a Yeshan Barrel" - A phrase of mockery used in the Arashi League Oasis Towns... if you're dehydrated, you're like a yeshan barrel... dried up and filled with spice ready to loot.

52
The Pit / Re: Five Word Story
« on: May 31, 2017, 12:52:00 pm »
They inserted an amulet into

53
The Pit / Re: Red Button Consequences
« on: May 31, 2017, 12:51:25 pm »
Deer Lord! What happened?5

54
The Pit / Re: Carn calm down
« on: May 31, 2017, 12:50:44 pm »
I agree

55
Feedback and Suggestions / Re: Feedback about certain abilities
« on: May 30, 2017, 02:07:50 am »
Hi there! The devs don't usually visit these forums but you can directly contact them with this information over at the email feedback@musegames.com.

As for the abilities, the only ability i use is the Drift, its not that I find the others bad or any negativity at all, its just that I love piloting in Alliance for the thrill of ramming a ship to death faster than a squid, using a Corsair.... just writing this is making me smile with a shiver down my spine...

56
The Docks / Re: The Lightning Thiefs
« on: May 26, 2017, 04:59:28 am »
This made me sad...
 :'(

57
The Pit / Re: Ban the User Above You
« on: May 03, 2017, 02:46:53 pm »
I ban hamster as I miss his squeaky voice... even though you're always mute when I see you in game...

58
The Pit / Re: NERF TEMPEST
« on: May 03, 2017, 03:53:36 am »
Serious Discussion. You're in the wrong neighborhood.

Get out of the pit.  8)

59
The Docks / Re: [GRM] Grumpy Pirates recruiting [NOVICE]
« on: May 02, 2017, 03:00:39 pm »
There you go, I think I got it right, let me know if you want me to change anything.

60
See, I respect the whole testing community however, their methods of testing are somewhat limited.
For example, when I see the word testing; I expect to see someone testing anything and everything they see that could or should be tested. When the Cavitatiion and Grenade Launcher came out, everyone was testing them in their free time which was great to see, a load of practice lobbies filled with galleons firing mines at unsuspecting dummies.

See, in regards to the limitation I mentioned, first of all, not everyone is available at the specific time they test. Second of all, people have varied opinions, some may want to test this, some may test that but in the sessions they do; everyone has to test one thing. The gun testings for example, the harpoon - great fun, lots of people showed up for a good time but nothing happened from it. Some people felt it was a waste of testing, others say it will be considered in the long run but I'll leave that for the future to behold. Back to timing, the limited time means not all people can test together thus creating low populations. On Friday for example, I have no idea what happened on fridays but for some reason, my clan of drunks has been told we have to test fridays... that doesn't work and never will in my opinion... RIP my beautiful Iron Fork...


Overall, in my opinion, if one wants to effectively manage testing you need two things in my opinion, more timing - heck, I feel more and more people would test if anyone could test at any time - everything is available to you except for one thing - if theirs two of you, you cannot force start a game for a 1v1 - Stupid proposal but I feel they should give people a force start button if theirs only one populated ship either side. that'll solve any low audience issues for a little time before some discord spam brings in more players. That is another point. No one knows of the damn testing. They mention it all the time in the discord and in the dev streams but! no one actively expresses it enough in game, there's limited publicity and that's not effective in the grand scheme of getting as many people as possible to test.

Of course these are just opinions though. I barely ever test but I can clearly see with all the announcements in discord, the lack of publicity affects the testing massively...

now that I think about... I don't think this post was relevant to the thread...

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