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« on: November 19, 2015, 08:08:42 pm »
Will it seriously hurt that bad to force people to play that short as hell tutorial?
It literally takes less than 4 minutes in most cases.
I've been thinking and thinking and thinking over it. And I can't see any truly objectively bad reasons for making it required to be so bad as to not allow it.
If you know how to play then you'll breeze through. If you're new then you'll learn how to play (as opposed to being a detriment by not knowing anything).
I do know some things need to be taught different like repair priority and rebuild priority. I mean yeah hull is important, ut so many times I see unrebuilt balloon because they just dont get how important it is in a game about FLYING.
Hence AI are taught to memorise repair priority is engines, hull, balloon, guns
while rebuilds are balloon, hull, engines, guns.
But the tutorial doesn't teach this mantra, so you get people that just really cannot understand what a broken component does in terms of effecting the ships ability. I mean you could try teaching it via the piloting tutorial perhaps and really show it as you as a pilot watch your ship dies from no balloon and cant move from no engines?